7. A sector map and other details on the Foreven Sector have been provided in the Traveller Developer’s Pack. However, you are under no obligation to use them, and are free to create your own.
The intention here is to allow people free reign when using Original Traveller Universe, to do with as they see fit. However, it also allows for a ‘semi-official’ starting point, for those who wish to remain as close as possible to Foreven material produced in the past.
Just to clarify - the wording of your question seemed a little more generic - since you are in fact forced to use the 'Foreven Sector' if you are going to refer to the OTU.Paladin said:Nevermind. Answered my own question with a bit more fine print reading.
7. A sector map and other details on the Foreven Sector have been provided in the Traveller Developer’s Pack. However, you are under no obligation to use them, and are free to create your own.
The intention here is to allow people free reign when using Original Traveller Universe, to do with as they see fit. However, it also allows for a ‘semi-official’ starting point, for those who wish to remain as close as possible to Foreven material produced in the past.
Stofsk said:Is that for products that are sold for profit only, or does that include stuff that's freely distributed? Like a fanzine?
Stofsk said:So hypothetically I could publish an adventure set in a different sector of the Imperium, one not covered by MgT (ie NOT Foreven or Spinward Marches), and it would be ok so long as I don't publish any rules? (Which shouldn't be difficult anyway)
Quite Fair *(Fair Use PolicyStofsk said:That's fair, I think adventures work best if they're rules-neutral anyway. You can write a set of scenarios and scenes and link them together with a story etc without needing to refer to specific rulesets IMO.
To some degree you can as long as the results don't explicitly reference MgT. This means don't use the unique codes and items, but generic tonnage, performance (like Gs), total costs should be acceptable. As you mentioned rules-neutral approach earlier - this would imply that your design would be rules neutral.Stofsk said:As far as ship design is concerned, I'd rather the rule was "You can show the results of your design, you just can't show how you made it."