There was discussion in another thread
( http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=23643 ) about players having too much equipment being a problem sometimes, the example being players packing many pistols in a Western game. I decided to start thread of its own about the subject, in the case it sparks in to an interesting discussion on its own right.
So, have you had problems with players packing too many weapons or other equipment? What have been the solution?
Do you think player characters in Conan campaigns should be allowed to turn their success in to better equipment or is taking it all away regulary a preferable thing to do?
I don't use the high living rules myself. Instead, if players say their characters will not spend their loot, I'll make them throw will saves. Those who fail, can't resist the temptation. When they party, I often make them make new will saves - if they fail, they do stupid things, such as losing large amount of money in gambling or getting in to a drunk barfight. Corruption score, if any, comes as a penalty to the said will save.
Likewise, if the players decide to do something stupid, the world itself will retaliate in an appropriate manner to make holding on to their riches and equipment harder. For example, if they show off their gold coins too much, local thieves will get interested. If they get in a trouble with the city watch, they might well end up in jail and so on. I think that's a much more elegant way of getting the players lose their loot than just being arbitary and stating that you just drank and whored your whole fortune and half of your equipment in the town.
( http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=23643 ) about players having too much equipment being a problem sometimes, the example being players packing many pistols in a Western game. I decided to start thread of its own about the subject, in the case it sparks in to an interesting discussion on its own right.
So, have you had problems with players packing too many weapons or other equipment? What have been the solution?
Do you think player characters in Conan campaigns should be allowed to turn their success in to better equipment or is taking it all away regulary a preferable thing to do?
I don't use the high living rules myself. Instead, if players say their characters will not spend their loot, I'll make them throw will saves. Those who fail, can't resist the temptation. When they party, I often make them make new will saves - if they fail, they do stupid things, such as losing large amount of money in gambling or getting in to a drunk barfight. Corruption score, if any, comes as a penalty to the said will save.
Likewise, if the players decide to do something stupid, the world itself will retaliate in an appropriate manner to make holding on to their riches and equipment harder. For example, if they show off their gold coins too much, local thieves will get interested. If they get in a trouble with the city watch, they might well end up in jail and so on. I think that's a much more elegant way of getting the players lose their loot than just being arbitary and stating that you just drank and whored your whole fortune and half of your equipment in the town.