Apparently everything you need to become a sorcerer is a few weeks with a mentor, or finging a spellbook in a language you are able to read.
Blech. That's not very impressive. That's even easier than the rune magic. At least there you have to aquire some blood of the gods. A sorcerer apparently is a person who has taken the time to study a spell.
I'd think the "casting magic without runes or gods" bit would require years of study in magical theory and practise before the apprentice would be able to cast his/her first spell. Apparently not.
Blech. It also sounds like they are keeping very close to the boring sorcery model of RQ-3. Dry as dust. Didn't anybody notice the apprearance of Ars Magica or Shek-Pvar? It's infinitely more interesting to play a magician who can create his/her own spells, in addition to the creations of others. Even the old Realms of Sorcery supplement for Warhammer FRP had rules for such, and lot's of colourful spells.
Blech. That's not very impressive. That's even easier than the rune magic. At least there you have to aquire some blood of the gods. A sorcerer apparently is a person who has taken the time to study a spell.
I'd think the "casting magic without runes or gods" bit would require years of study in magical theory and practise before the apprentice would be able to cast his/her first spell. Apparently not.
Blech. It also sounds like they are keeping very close to the boring sorcery model of RQ-3. Dry as dust. Didn't anybody notice the apprearance of Ars Magica or Shek-Pvar? It's infinitely more interesting to play a magician who can create his/her own spells, in addition to the creations of others. Even the old Realms of Sorcery supplement for Warhammer FRP had rules for such, and lot's of colourful spells.