Non-humans and traits

Yes.

Refreshingly, RuneQuest has always made no difference between PCs and NPCs as humans or other species, and that ethos has come over into MRQ. It may mean that starting non-human characters are more effective than humans.

:: shrugs :: that's the way of the world, I guess.

Or the way of Glorantha, Lankhmar, etc, etc :wink:

If you really need balance then the non-humans with traits could be given less skill points at the start.
 
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