Anonymous said:. . . but is it too much to hope that u came to ur senses about leaving out the Vorlon cruiser? You guys at the Mongoose argued that it made no sense to print stats for the nearly invincible first ones, yet this was after you had already printed stats for first one ships (the Shadows) AND announced that the "invincible no young race can stand against them" Vorlons would be in A Call to Arms anyway. :roll:
So how about stats for the Vorlon ships in No Surrender, No Retreat to match up against the Shadow cruisers in Point of No Return (and I'm not talking about the tabletop game), or is that just hoping too much?
skalvar said:RPGs are not wargames. By convention (established in the early 17th century for those who care about trivia) all sides/factions in a wargame must have a roughly equal chance to win. One side may overpower another but some other game factor comes to the weaker side's rescue.
RPGs attempt to more closely model the narrative threads holding a setting together. As such, their rules and the structures they use bow more to dramatic convention than the "all sides must be able to win" convention.
skalvar said:In the case of the Shadows, remember something: As frightening as the Shadow's ships seem they were designed to put up a great fight then loose. The Shadows WANT a victor to emerge; that means eventually the victor will have to be able to beat them back a bit.
skalvar said:The Shadows designed their ships in a time before they lost their way....
skalvar said:P.S. If you want to know what I personally believe drop by the booth at GenCon and we can all ramble on at length about what we "really think" went on.