Nightclubs & Futuristic Music

Just started listening to The Sax Pack and it got me thinking as to how music would evolve (more jazz than anything else). I'd love to flesh out and sketch-up a nightclub.

Some I'm curious if anyone can direct me to any literature or online refrences as to what music [jazz] might be like set in the Third Imperium.
 
Twin Dragons said:
Some I'm curious if anyone can direct me to any literature or online refrences as to what music [jazz] might be like set in the Third Imperium.

You may as well ask an ancient persian or chinese person from 1000BC how they think their music would sound three thousand years later (i.e. today). They probably wouldn't have guessed it'd be anything like what it is now.

Plus, who knows how alien influences could totally change music. Even on earth there are differences - western music is based on the octave, divided into tones and semitones. But Indian music isn't based on that scale - it has notes that lie between the familiar western ones. Alien races - even the human ones - might have even more different musical principles.
 
Asimov in one of his Hari Seldon books (sorry don't remember which one) talks about Computer Generated music vs human made music a bit.

EDG is right though, there is no telling what you will have in a hundred years, let alone a couple of thousand years.

Could Mozart have predicted Hip Hop or Heavy Metal?

Make it up and have fun with it!
 
Mozart would have probably loved hip hop and metal!

According to Buck Rogers music of the future will sound like sleazy disco. good enough for me. :)

As a mildly interesting aside, electronic dance music has been standing still since the Prodigy's "Fat of the Land" (listen to that and it still sounds more modern than anything around today).

Stravinsky is probably the most 'futuristic' of composers, with his stylings being used by John Williams, Frank Zappa, and all those that follow in Frank's footsteps.

But, yeah, how can we predict music of the 6th millenium?

As a final note, one of the limits to musicians and composers before electronic sound production was the kind of noise an instrument would make, not just the notes it can produce, so alien instruments producing noises never heard before would be adopted enthusiastically.

Check out Bear McCreary's BSG soundtracks for a contemporary example. Rock guitar with kodo drums and bag pipes, middle eastern horns, and all sorts of other ethnic sounds all melded together.
 
Bathoveen's 5th will still probably be popular in some new presentation. :)

Let's see,

Old Music was sound
Current Music includes visual
Future Music might include smell, then touch, then emotion (Non PSI)

When dealing with music clubs and such, I don't worry about the actual music/song unless it part of or important to the plot (like the lyrics might be a code, information or invoke memories).

I deal with more of the popularity of the singer/musician and the Players deciding if they want to have hobby/favorite.

I also tend to describe the music by more its type in societies view

Nature music might be natural sounds to one culture and to another might be folk music/traditional singing

Tech music might be computer (AI) generated or might be all high tech insturments.

Music and or the artist are one of the interesting commodites to trade/barter while 'travelling' in space. The artist make for some interesting patrons also.

Dave Chase
 
I always like this one for Nightclubs, strip parlours, and other assorted hubs of scum & villainy. http://www.youtube.com/watch?v=uhUgSz5SDpk or http://www.youtube.com/watch?v=P6Kf545Kg4s and the the old standby http://www.youtube.com/watch?v=-hLarHt6wi8 lots of worlds...lots of choices.
 
kafka said:
I always like this one for Nightclubs, strip parlours, and other assorted hubs of scum & villainy. http://www.youtube.com/watch?v=uhUgSz5SDpk or http://www.youtube.com/watch?v=P6Kf545Kg4s and the the old standby http://www.youtube.com/watch?v=-hLarHt6wi8 lots of worlds...lots of choices.

The youtube one is pretty good....plus, the inane argument below it is pretty good to read when one starts feeling that traveller fans are overly argumentative about trivial points.... :twisted:
 
Klaus Kipling said:
According to Buck Rogers music of the future will sound like sleazy disco. good enough for me. :)
Yes! The future is spandex and glitterballs!

http://www.youtube.com/watch?v=UeRpwJSMRlc&feature=related
 
Vile said:
Klaus Kipling said:
According to Buck Rogers music of the future will sound like sleazy disco. good enough for me. :)
Yes! The future is spandex and glitterballs!

http://www.youtube.com/watch?v=UeRpwJSMRlc&feature=related

Any future that includes Erin Grey in a spandex flightsuit is fine by me.....even with disco...;)
 
Any babe in Spandex works for me...just as beefcake barbarians/marines work wonders for female gamers...unless the Geek looks like Tom Cruise. Ahem back to the issue at hand, music in the nightclub should be ambient and seductive. When I choose music, I try to use it to convey mood. The big problem is that people's tastes are not all the same. When the characters met their patron who did not want Imperial entanglements and was a promenant member of the community...I played the Godfather theme and when it was a setup by rival criminal gang...I played the Sting themesong.
 
kafka said:
When the characters met their patron who did not want Imperial entanglements and was a promenant member of the community..

Do the players have the fastest hunk of junk in the galaxy¿
 
Fill a metal trash can 1/3 full with a collection of forks.

Throw it down a flight of concrete stairs, record the results.

Put the recording through a different bandpass filter for each track.

Play back each track at a different rate.

Loop it, then throw a drum machine track on top.

This is what you hear everywhere in the 3I in 1105. Every kid is trying to get his hands on the hottest ashcans and building a collection of metal forks, enriching backward worlds where such implements are still made. Teens dream of having a recording studio and stairs of their own. Guys hit on girls by offering to show their fork collections. Uptight parents try to stop it all, wanting ashcan shops closed, forks registered, and stairs guarded against musical uses. And they want all those awful recordings by the seminal band RÄKKIT banned. For the sake of the children. ;)

In jazz clubs they wear turtlenecks and beat their palms on the sides of ashcans filled with forks while reciting atonal poetry. In 1106 somebody's going to discover the "new sound" by rolling the can back and forth a few cm while reciting atonal poetry. The college chicks will really dig it.
 
AndrewW said:
kafka said:
When the characters met their patron who did not want Imperial entanglements and was a promenant member of the community..

Do the players have the fastest hunk of junk in the galaxy¿

No, they just a J-1 Fat Trader...the March Harrier...read about in the link below. Lots of patrons hire PCs to do jobs not involving Imperial entanglements...the whole illegal aspect is what makes Traveller so much fun.

Back to nighclub music...one can also use different soundtracks to cue different events. I always love the "Opera" from Fifth Element (http://www.youtube.com/watch?v=n0qy3JHz6X0). As it is both classical but futuristic. I use Dune as it is something that underlies my campaign. In the same way the new Doctor Who and countless other shows use incidental music to cue to audience. So it is the same in my campaign. Learn the music and you learn a part of the larger things going down in the campaign. For those who are visual, as one can see, I also use visual props.[/url]
 
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