New Unit Suggestions for SST:Evo

Paladin

Mongoose
Yeah, we don't even have the base Evo models in production yet, but what would you like to see in the future as potential new units amongst the factions.
 
Imported from the "What we the players want to see" thread to keep things tidy. I'd like to see Blisters and Blasters in SST:Evo. Rather than just some bugs that shoot, I'd love to see them make new strategies available to the Arachnid Empire.


Blaster (for SST:Evo) 100pts for a unit of 5, up to 5 may be added at +20pts each.
Size:2 Move:6" Close Combat:2D6 Target:5 Armor:5+ Kill:7
Blaster Firebolt: Range :12" Damage: 1D6
Special Rules:
Get down!: Blaster Firebolt dice count as double for purposes of suppression. Fixated Fire: Blaster fire creates a 3" firezone instead of the usual 6". Swarm, Reckless and Unstoppable as Warrior Bug.
(The idea behind this unit is that they can advance with the warriors and then stop to fire just before the warriors charge, suppressing the warriors' target. Inspired by the Roughneck Chronicles episode where the blasters have them pinned down.)
 
Blister (for SST:Evo) 100pts for a unit of 5, up to 5 may be added at +20pts each.
Size:2 Move:6" Close Combat:1D6 Target:5 Armor:4+ Kill:7
Blister Acid Spray: Range :6" Damage: 1D6+1
Special Rules:
Acid Spray: This weapon ignores the effects of cover and reduces armor rolls by -2. and will roll extra Damage Dice (but only D6 with no penalty to Armour rolls) against every model within 1” of the centre of the model its first Damage Dice is allocated to - these extra models need not be in Line of Sight. It may only be fired once per turn, and never as a reaction.. Swarm, Reckless and Unstoppable as Warrior Bug.
(The idea here is something that can deal with units in cover. Its range is very short and it cannot jump like a firefry so it needs supporting units. When it does get in to range, light infantry will feel the hurt. I wanted the acid spray to feel like an area effect weapon without being quite so powerful. The close combat is reduced to 1D6 to make them shooting specialists, with description/justification of them being a lumbering vat of acid with legs)
 
Edit- Sorry, I posted my original comment to the wrong topic.

I converted some MI on ATV quads. That would make a nice addition to the MI. A ground APC addition would be nice too.
 
I'd like to see stats for plants and animals, ala rogue trader for hostile planets!
... I think I've floated this idea out before without a warm reception, but I like the option of having GM'd battles/scenarios, opens up a new type of play.
Added to that I always thought the sentient knot weed in Alpha Centauri was an awesome idea, and something along those lines, but with more variation would be one of the most unique army themes in the history of wargaming.
I honestly really like this idea, and might actually take the time to put some of these ramblings down on paper... Sure it would mean playing an army which couldn't move, and sure the only way you'd bother engaging something like that is if you specifically wanted something that was inside it, and... damn it, doesnt sound like such a great idea now lol.

Hell while Im on the subject of cack ideas only I think are cool: Hydrogen breathers. Im thinking floating spherical balls which reduce in size either from damage or by splitting parts of themselves to increase the unit size.
They could start of as a single small foot ball on a flight base, then tennis balls, then ping pong balls and finally marbles... kinda like in that game Pang!

Um.... the Skinny starlight skimmers we we promised rules for in S&P (Still waiting on that one though...)...

Proper K9 corps units! If Mongoose has decided that dogs can't be droped in capsules (even though they probably could...), why would they be assigned to cap troopers? the Mk2 is a really big improvement, but I always thought they sounded so damn cool in the book...

Oh I've just remembered back when we had a thread like this (Sorry Paladin my brain is swiss cheese!), A transport bug, that carries cliff mites on its back, and can fire them off its butt to deploy them (Can't remember whose idea that was but it was awesome!).

Skinny slave units that make use of Mongooses own fluff!
If the skinnies are meant to have subjigated hundreds of alien races, dont have an entire unit of dog faced humans! (I always swayed toward units made out of Starwars/D&D/Heroclix commons with a bit of conversion...).

Um... thats enough off the wall ideas for now I suppose... :oops:
 
Well to be fair some of us have been waiting nearly two years, through alot of 'big announcements' that never amounted to anything...
Infact, Im still not convinced we're any closer to seeing the game released than we were at the time of the last big announcement :cry:
 
Paladin said:
Yeah, we don't even have the base Evo models in production yet, but what would you like to see in the future as potential new units amongst the factions.

I'd like to see the Air Units Models released.


And I am strictly against an Overload of special rules. That killed Warhammer 40k and it is about to kill Warmachine.
The Traits were okay - even in the V1 rules Blasters are extremly nasty to troops in cover (same for firefries), without half a page of special rules.
There ARE already units that can deal with enemies in cover very well you do not need new ones.

Something new could be a thing like a Kamikaze Bug - a Bug that explodes when charging the enemy - like the CHAS, but as part of a charge action (some Ants use this tactic). Probably some kind of upgraded blown up Blister.
 
Hey max, I just got an idea. Maybe they are not ugly humans or badly sculpted slaves, but instead alies, hideous ones, painted as humans by mistake. That would explain a lot about them, LOL.
 
MaxSteiner said:
Well to be fair some of us have been waiting nearly two years, through alot of 'big announcements' that never amounted to anything...
Infact, Im still not convinced we're any closer to seeing the game released than we were at the time of the last big announcement :cry:
I understand that, but hearing about it on every third thread is frustrating and distracting from any progress in discussions. I know the pain. A variant of this situation happened with FASA/FanPro with Battletech. But the game pheonixed and went on and the quality of the game's content has improved significantly.
 
MaxSteiner said:
I'd like to see stats for plants and animals, ala rogue trader for hostile planets!
... I think I've floated this idea out before without a warm reception, but I like the option of having GM'd battles/scenarios, opens up a new type of play.
Added to that I always thought the sentient knot weed in Alpha Centauri was an awesome idea, and something along those lines, but with more variation would be one of the most unique army themes in the history of wargaming.
I honestly really like this idea, and might actually take the time to put some of these ramblings down on paper... Sure it would mean playing an army which couldn't move, and sure the only way you'd bother engaging something like that is if you specifically wanted something that was inside it, and... damn it, doesnt sound like such a great idea now lol.
I kind of like this idea as a potential 5th faction down the line. If done properly it has potential. There is a “plant species” in the old Star Wars RPG called the Revwien (http://starwars.wikia.com/wiki/Revwien). Not necessarily the route I’d take, but it’s viable. But there is a wide range of possible units from predatory venus fly trap style plants, to treants, to fungus, spores, etc. Airborne units would probably be the biggest challenge.

MaxSteiner said:
Hell while Im on the subject of cack ideas only I think are cool: Hydrogen breathers. Im thinking floating spherical balls which reduce in size either from damage or by splitting parts of themselves to increase the unit size.
They could start of as a single small foot ball on a flight base, then tennis balls, then ping pong balls and finally marbles... kinda like in that game Pang!
Not sure you can get enough variety in that to make it viable/attractive to players in terms of sales. But it's certainly an interesting custom army.
 
Galatea said:
Something new could be a thing like a Kamikaze Bug - a Bug that explodes when charging the enemy - like the CHAS, but as part of a charge action (some Ants use this tactic). Probably some kind of upgraded blown up Blister.

I have a "Firecracker Bug" which uses the cliffmite stats but rather than attack, it freaks out and blows up as a frag grenade if an enemy model gets in it's personal space..
 
Galatea said:
There ARE already units that can deal with enemies in cover very well you do not need new ones.

Like what? The tanker and the firefrys have a high enough die to roll that they can get a reasonable number of hits/kills against troops in cover, but that's not their job anymore since they lost their streams and the ability to ignore cover. The bugs have nothing that ignores cover in SST:Evo. I had thought about giving the Blister 1D6+2 to counteract the cover and need no special rule, but then I thought it would be too powerful against units not in cover.

I like your idea about the bugs that can voluntarily blow up, like the CHAS. Any ideas for stats?
 
I like to see a new weapon opption for lami, and a stripped down version of the chickenhawk for them too. You know, for extra fire power.

Oh, i also like to see new races or armys in sst univers.
 
lt.harper said:
I like to see a new weapon opption for lami, and a stripped down version of the chickenhawk for them too. You know, for extra fire power.

Maybe some of the designs from the video games. For a lot of these, models aren't needed, just some balanced play-tested stats and we can scratch the figures from other models etc.
 
Back
Top