I have had a wee break from running an RPG for my group as we already have some excellent GM's. However the privaleges that GMing brings, ie a guaranteed chair are too good an opportunity to miss.
I have been able to borrow a friends copy of the rulebook, seeing as how it isn't currently available, can anyone give me any advice regarding the game, ie best starting level to ensure interest but not uberhard, classes to avoid that might be unbalancing, a good story to use etc? I'm making the assumption that like most games it is merely D+D in disguise, are there any quirks to watch out for?
I haven't read the lone wolf boks for about 20 years, so i'm hazy, but thanks to the link to the free books I hope to get back up to speed.
thanks for any advice
I have been able to borrow a friends copy of the rulebook, seeing as how it isn't currently available, can anyone give me any advice regarding the game, ie best starting level to ensure interest but not uberhard, classes to avoid that might be unbalancing, a good story to use etc? I'm making the assumption that like most games it is merely D+D in disguise, are there any quirks to watch out for?
I haven't read the lone wolf boks for about 20 years, so i'm hazy, but thanks to the link to the free books I hope to get back up to speed.
thanks for any advice