Hello there!
My new (and first!) fleet arrived yesterday. It's everyones favourite spining disks, the Vree. I got the fleet box, 2 Xonn Dreadnaughts and a blister of each of the fighter types.
And I had my first game tonight. It was against the Mimbari in a 5 point raid. He had four of the skirmish level ships which look like novalty sex toys (front end mini-beams, 2AD turrent mini-beam), one battle level ship (no fighters, 12" move), and a raid level with 20" DD P beam on the front and mini-beams all round (and a flight of nials). Sorry about the names, they all sound the same!
I had 2 Xixx Torpedo Saucers, 2 Xill Battle Saucers, three scouts and 6 wings of Tzymm Heavy Fighters. We played A Call to Arms.
Even with my scout re-roll, the +4 that he had ment I lost every single inititive roll!
I knew things were going well when on the first volley of the game my Xill killed every last bone-head on the battle level gunship, before he even managed to fire a shot, leaving it a drifting tomb. Return fire knocked out the guns on my other Xill, with a critical systems hit, and damaged the killer Xill, stoping it usings SAs.
The gunless Xill opened a jump point the next turn, and ran the turn after that, as it couldn't do anything. The rest of the game was my scouts ruining the mimbari stealth, the fighters tagging the ships again, and the killer Xill blowing stuff up.
Highlights include: and expolding skirmish mimbari damageing another one; tyzmms mobing the lone nial 3-1 and taking it down; all power to engines! past the mimbari to sit in the rear arc of the remaining bigger ship; and a Crit of the Beast (6-6-6) with double damage causing my opponent to resign.
I lost: 1 flight of Tyzmms. He had left a couple of crippled skirmish levels. So, it went quite well! The Vree are scary...
My new (and first!) fleet arrived yesterday. It's everyones favourite spining disks, the Vree. I got the fleet box, 2 Xonn Dreadnaughts and a blister of each of the fighter types.
And I had my first game tonight. It was against the Mimbari in a 5 point raid. He had four of the skirmish level ships which look like novalty sex toys (front end mini-beams, 2AD turrent mini-beam), one battle level ship (no fighters, 12" move), and a raid level with 20" DD P beam on the front and mini-beams all round (and a flight of nials). Sorry about the names, they all sound the same!
I had 2 Xixx Torpedo Saucers, 2 Xill Battle Saucers, three scouts and 6 wings of Tzymm Heavy Fighters. We played A Call to Arms.
Even with my scout re-roll, the +4 that he had ment I lost every single inititive roll!
I knew things were going well when on the first volley of the game my Xill killed every last bone-head on the battle level gunship, before he even managed to fire a shot, leaving it a drifting tomb. Return fire knocked out the guns on my other Xill, with a critical systems hit, and damaged the killer Xill, stoping it usings SAs.
The gunless Xill opened a jump point the next turn, and ran the turn after that, as it couldn't do anything. The rest of the game was my scouts ruining the mimbari stealth, the fighters tagging the ships again, and the killer Xill blowing stuff up.
Highlights include: and expolding skirmish mimbari damageing another one; tyzmms mobing the lone nial 3-1 and taking it down; all power to engines! past the mimbari to sit in the rear arc of the remaining bigger ship; and a Crit of the Beast (6-6-6) with double damage causing my opponent to resign.
I lost: 1 flight of Tyzmms. He had left a couple of crippled skirmish levels. So, it went quite well! The Vree are scary...