Zipp Dementia
Mongoose
I have to say that this is the best RPG I've ever seen. Simple, to the point, easy to write for... I really love this.
For my part, I'll be GMing this much as I've been GMing the Female Lone Wolf adventures:
http://projectaon.proboards.com/index.cgi?board=auxiliary&action=display&thread=1730&page=1
To be specific, I'll be allowing the Combat Ratios to shift in combat if the players do something very clever or smart... and, adversely, if they do something stupid, too...
One clarification... I'm guessing, from the description, that when you attack multiple enemies at once, you don't combine their CS scores but you take them on one at a time (or rather, on your turn you would attack three different creatures with three different Combat Ratios), but each of them with bonuses to their CS. I guess the benefit to doing this would be to distract or detain multiple enemies so your buddies can get away or get better position.
Note I'm not talking about ganging up on enemies (ie. 2 players attacking 1 enemy) but rather one player attacking multiple enemies, and the related bonuses. Speaking of which, is this different from the bonus an enemy would get for attacking a player who has been engaged earlier this turn?
Another clarification... how do the writers suggest we deal with the fact that some players are just going to be better than others because of CS and END? It seems like some players could just get the hard end of the stick, with nothing going for them that is going for other players.
And finally... is there any reason why players shouldn't start as a Kai novice with 1 skill and work their way up through 10 adventures to Kai Master? I imagine it's mostly because of setting (I can't remember if Kai are even sent on missions prior to gaining mastery of five skills) and partially because of difficulty (though I think many missions could be written for Kai Lords with less than five skills). My main concern is that I'm not sure how to reward players after five adventures. Is the idea that they should be struggling so hard to survive at this point that completion is its own reward? Or should I start messing around with Magnakai skills.
Anyway, great work. Nice mission, Darren, I'll be looking closer at it tonight and probably playing it Saturday. I'd also like to submit some original adventures to Signs and Portents... is Mongoose accepting? I'm sure there's some value in free work...
For my part, I'll be GMing this much as I've been GMing the Female Lone Wolf adventures:
http://projectaon.proboards.com/index.cgi?board=auxiliary&action=display&thread=1730&page=1
To be specific, I'll be allowing the Combat Ratios to shift in combat if the players do something very clever or smart... and, adversely, if they do something stupid, too...
One clarification... I'm guessing, from the description, that when you attack multiple enemies at once, you don't combine their CS scores but you take them on one at a time (or rather, on your turn you would attack three different creatures with three different Combat Ratios), but each of them with bonuses to their CS. I guess the benefit to doing this would be to distract or detain multiple enemies so your buddies can get away or get better position.
Note I'm not talking about ganging up on enemies (ie. 2 players attacking 1 enemy) but rather one player attacking multiple enemies, and the related bonuses. Speaking of which, is this different from the bonus an enemy would get for attacking a player who has been engaged earlier this turn?
Another clarification... how do the writers suggest we deal with the fact that some players are just going to be better than others because of CS and END? It seems like some players could just get the hard end of the stick, with nothing going for them that is going for other players.
And finally... is there any reason why players shouldn't start as a Kai novice with 1 skill and work their way up through 10 adventures to Kai Master? I imagine it's mostly because of setting (I can't remember if Kai are even sent on missions prior to gaining mastery of five skills) and partially because of difficulty (though I think many missions could be written for Kai Lords with less than five skills). My main concern is that I'm not sure how to reward players after five adventures. Is the idea that they should be struggling so hard to survive at this point that completion is its own reward? Or should I start messing around with Magnakai skills.
Anyway, great work. Nice mission, Darren, I'll be looking closer at it tonight and probably playing it Saturday. I'd also like to submit some original adventures to Signs and Portents... is Mongoose accepting? I'm sure there's some value in free work...