New Lone Wolf RPG: What rules would you like to see?

What kind of rule set / game engine would you like to see for the new Lone Wolf RPG

  • D20 Lone Wolf RPG 2.0

    Votes: 0 0.0%
  • Lone Wolf RPG based on modiefied Mongoose RuneQuest rules

    Votes: 0 0.0%
  • Lone Wolf RPG rules based and extrapolated from the basic rules as seen in the original Gamebooks

    Votes: 0 0.0%
  • And now to something completely different

    Votes: 0 0.0%

  • Total voters
    0

Cut

Mongoose
I was wondering, what kind of rule set the former players of the "d20-lite" Lone Wolf RPG by Mongoose would like to see for the new edition to be published by Mongoose possibly already this year.

I was wondering as well, what sort of rule set other, more casual gamers, might find interesting enough, to give the new Lone Wolf RPG a try.

I have given four options in the poll.

Three are quite self-explenatory, but if you voted: "And now to something completely different" please post what you'd like to see.
 
Different: WFRP based rules. RQ would do in a pinch but The Mong ruined RQ by missing out total hp completely (which just doesn't make sense).

Also since they said it'll be simpler/easier now, I don't think we'll see a d100 system (as those are generaly more complicated than d20 because there's more rules and instances and tables to look up than just knowing to roll a d20 and add a number).
 
I think that Mongoose planned to release a new RPG rules-set based on the Gamebooks; in this way any gamebook player can easily switch to RPG without learning a lot of new rules.
 
I would go with d20 as that would give it the greatest appeal and would enable it to fit in with all the other d20 stuff on the market easier- it would maximize its impact and ensure that the line is viable
 
Balgin Stondraeg said:
I don't think we'll see a d100 system (as those are generaly more complicated than d20 because there's more rules and instances and tables to look up than just knowing to roll a d20 and add a number).

I totally disagree with this!
I personnaly think that D100 rules are the most logical and simple rules ever created. The Basic RP from Chaosium is my favorite. It's simple, quick to understand, efficient at handling any situation and very intuitive.

It's disappointing for me to see how D20 has invaded the RPG world.
This system is illogical (do you REALLY understand the logic behind the AC concept?), addictive in a bad way (your only motivation is gaining levels and power... it's okay when you are 15 yrs old but after it's so poor), and so much complicated that you need a rule for every aspect of your adventuring life!

For the RuneQuest system I have no opinion, knowing nothing about it.

In Brief: I would prefer a new "D100 system like" for Lone Wolf but I'll accept an evolution of the original gamebooks system for the nostalgy of it... But please: avoid a D20-2 version!
 
I couldn't vote because I think that the best option is a d20 version that is also inspired/based on the ruleset in the books, if that is at all possible. :? That way the new version of the RPG may attract people who only knew of the gamebooks, but not d20. I would also have to agree that d20 is remarkably complicated :shock: , but it's all I reall know, and after a few years of study/practice it has gotten much easier. 8)
 
FailedSpotCheck said:
I couldn't vote because I think that the best option is a d20 version that is also inspired/based on the ruleset in the books, if that is at all possible. :? That way the new version of the RPG may attract people who only knew of the gamebooks, but not d20. I would also have to agree that d20 is remarkably complicated :shock: , but it's all I reall know, and after a few years of study/practice it has gotten much easier. 8)


Then you should vote indeed, and go for the "And now to something completely different" choice.
 
Sabbak said:
I personnaly think that D100 rules are the most logical and simple rules ever created. The Basic RP from Chaosium is my favorite. It's simple, quick to understand, efficient at handling any situation and very intuitive.

Unfortunately games like MERP and Rolemaster tip the balance bringing d100 games up to being a tad more complicated than d20 stuff (unless you factor in the d20 magic system in which case it's nearly equal).

do you REALLY understand the logic behind the AC concept?

I understand it. It's complete rubbish. I don't like it but I do understand it (when I have to).
 
I say, go with the gamebook rules. Despite my love of Lonewolf, i just have been totally put off d20 as a rather clunky and extremely limiting system. Never have liked it. Really looking forward to what the new rpg is gonna be like. I expect it can be tweaked if its overly simplistic.
 
I voted OGL.

As a counterpoint to those not in favor of the OGL version, I've found the OGL game to emulate Lone Wolf very nicely. The fact that I can use it with other D20 products is pretty damn cool also.

Azgulor
 
If Mongoose is hoping to get people into role playing via the gamebooks, it makes sense to use a system as close to the books as possible, whilst still being advanced enough to deal with the different nature of RP compared to gamebooks.
If at all possible, I'd like to see some sort of conversion system, so D20 material could still be used, though I'm realistic enough to see that may not be practical.
 
I think the the number of votes (or better the lack of high numbers) is a bad sign for the game. I knew that Lone Wolf was haveing a small fan base, but not even thirty votes on the question? Come on, guys, you can do better than that! :) :!: :!: :!:
 
Well, I think part of the problem is the poll is already been rendered invalid. Mongoose has announced that it will be a more rules-light game built from the system in the gamebooks.

I voted for Lone Wolf OGL 2.0 even after this was announced, but I'm not holding my breath that it will influence the direction Mongoose has already mapped for this game. Clearly by this time, they've picked a direction and development is in progress. Wishful thinking on our part is pretty much a wasted exercise at this point.

Azgulor
 
While I think that a (heavily) modified engine based on the one used in the gamebooks would have its merits, I opted for DIFFERENT.

What I envision is a rules set based on a simplified HERO SYSTEM engine. I would keep a lot of the stuff already done in the current LWRPG, like the backpack with 8 slots, keeping COMBAT SKILL, WILLPOWER and ENDURANCE attributes, or the like. But the rules should use elements from one of my favourite game systems. HERO is well suited for realising all the "class abilities".

By the way: if the first try on a LW RPG was a failure sales-wise, why are they planning a new edition so quickly? If the fan base is small what is the point? It doesn't make much sense to me. :?:
 
Argamae said:
By the way: if the first try on a LW RPG was a failure sales-wise, why are they planning a new edition so quickly? If the fan base is small what is the point? It doesn't make much sense to me. :?:

I think that the re-release of the Gamebooks might stir enough interest for the new version of the RPG, that it will achieve better sale figures. To this day Lone Wolf is a game for player's that remember the world of Magnamund from earlier experiences. There has been no real new stuff in that world for ages, the books themselves have been unavailable in most countries for years. So the re-release might get new people into the mix.

Why they have decided to put manpower into the development process of another set of new rules instead of doing a second edition, like they did with their Babylon 5 game, I don't really know. But I'm willing to give the new system a try :)
 
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