Clovenhoof
Mongoose
I made the following mergers, a bit different from yours:
Acrobatics (Balance, Tumble) [Escape Artist would also fit in, I just didn't think of it]
Athletics (Climb, Jump, Swim)
Perception (Listen, Spot) [see below]
Stealth (Hide, Move Silently)
I thought there were more mergers, but I can't remember now and I don't have one of our char sheets at hand. So this would only shorten the skill list by 4 or 5, but very common skills most character can benefit from. And it means a world of difference if you get, say, 5 skill points per level.
Search, by the way, is an INT skill, which is why I am reluctant to merge it with two WIS skills. It wouldn't break the game either way, however.
Likewise, I feel that Sense Motive is more about intuition and "having a feeling" rather than plain sensory input, which is why I didn't merge it into Perception. Moreover, consider that this would make Bluff pretty useless in combat, since almost everyone would have ranks in Perception and it's a level-modified check.
Deception: Bluff is a CHA, Forgery an INT skill. Apart from that, I guess it could be merged, but then again not every good Bluffer is a good Forger. Besides, this is the Thief's domain, who has a good supply of skill points anyway.
Persuasion: merging these is no problem I guess, except for the question who gets it as a class skill. 5 classes get Intimidate but only 2 of them get Diplomacy.
Spellcraft: since when is UMD a Conan skill? New official rule, or houserule?
How about Skulduggery, or Legerdemain. ^^ I know the words technically mean something different, but I remember those were the corresponding skill names in the old Wizardry PC games.
As for Use Rope, the DCs are so low there, you really don't need many ranks, so not much is saved by the merger. Unless you want to tie up an Acrobat/Escape Artist.
Lastly, I'd like to add that merging too many skills is counterproductive if the new skill names are unintuitive. For example, it's difficult to see why Use Rope would be an application of Mechanics. So I'd leave it out.
Acrobatics (Balance, Tumble) [Escape Artist would also fit in, I just didn't think of it]
Athletics (Climb, Jump, Swim)
Perception (Listen, Spot) [see below]
Stealth (Hide, Move Silently)
I thought there were more mergers, but I can't remember now and I don't have one of our char sheets at hand. So this would only shorten the skill list by 4 or 5, but very common skills most character can benefit from. And it means a world of difference if you get, say, 5 skill points per level.
Search, by the way, is an INT skill, which is why I am reluctant to merge it with two WIS skills. It wouldn't break the game either way, however.
Likewise, I feel that Sense Motive is more about intuition and "having a feeling" rather than plain sensory input, which is why I didn't merge it into Perception. Moreover, consider that this would make Bluff pretty useless in combat, since almost everyone would have ranks in Perception and it's a level-modified check.
Deception: Bluff is a CHA, Forgery an INT skill. Apart from that, I guess it could be merged, but then again not every good Bluffer is a good Forger. Besides, this is the Thief's domain, who has a good supply of skill points anyway.
Persuasion: merging these is no problem I guess, except for the question who gets it as a class skill. 5 classes get Intimidate but only 2 of them get Diplomacy.
Spellcraft: since when is UMD a Conan skill? New official rule, or houserule?
If anybody has a better name for "Mechanics", by all means let me know. Somehow that skill name doesn't seem to fit in a sword and sorcery setting.
How about Skulduggery, or Legerdemain. ^^ I know the words technically mean something different, but I remember those were the corresponding skill names in the old Wizardry PC games.
As for Use Rope, the DCs are so low there, you really don't need many ranks, so not much is saved by the merger. Unless you want to tie up an Acrobat/Escape Artist.
Lastly, I'd like to add that merging too many skills is counterproductive if the new skill names are unintuitive. For example, it's difficult to see why Use Rope would be an application of Mechanics. So I'd leave it out.