FuryMaster
Mongoose
Here is a message I put up on my game forums for my Friday night group. I am currently running Conan and wanted to make things grittier without doing a major overhall of the D20 system (I know there are good rules sets out there but I felt that If I made any really big changes to the combat system that I might as well use the Runequest rules instead). This preserves the integrity of the game and the change is easy to make on the fly.
***Here is the message and rules**
I will be implementing a new Hit Point system starting this week. I have always felt that D20 games become less fun as characters increase in level largely because of the large amounts of HP they gain. Low level creatures are no longer a threat because characters can take insane amounts of damage, by the time you reach lvl 10 it takes a good 10 sword strikes to really be a threat and this is even more pronounced in Conan where there is a good chance that a character will have quite a bit of DR due to armor. This just makes battles too long and the game less fun.
We will experiment and tweak as neccessary, opinions and advice are welcome.
HP System Alpha
Hit Points will be generated as follows:
* Constitution score +
* Size Modifier Bonus +
* Creature Subtype Bonus +
* Level Bonus +
* Toughness =
* Total HP score
Size Modifier Bonus
* Small- 5hp
* Medium- 10hp
* Large- 20hp
* Huge: 40hp
* Gargantuan- 80hp
* Colossal- 160hp
Creature Subtype Bonus
* 0hp- Humanoids, Animals
* 10hp- Undead, Abominations
* 20hp- Demons, Outsiders, Constructs
Level Bonus
* d6 HD = +1 bonus per level up to lvl 10
* d8 HD = +2 bonus per lvl up to lvl 10
* d10 HD = +3 bonus per lvl up to lvl 10
HP raises automatically whenever your Con goes up 1.
**Message Ends**
I am thinking of using the B5 Toughness Rule, +2 HP...So why not use the B5 system? I thought there wasn't enough HP for the heroic lvl of Conan.
So, some examples of a low lvl creature HP change and then a high one.
Shark Pict: Lvl 1 Warrior HP 11- Across the Thunder River, pg 108. New HP 26 (10 med + 13 Con +3 for d10/1).
The Demon God of the Ghouls: 20HD demon with 390 HP (Ruins of Hyboria pg 61). New HP 120 (+20 demon type +40 huge size + 20 (2x10 for HD) + 40 Con).
The Ghoul Demon is still incredibly dangerous but can now be attempted by lower lvl parties and the combat won't take all night.
I plan to distribut more Fate Points to compensate for the deadlier nature of the game, but not so much so that players can save a bunch up. Players who are able to squirrel points away may get targeted by destiny since fate has obviously blessed them.
I am also using an edea from Hawkmoon for Fate: Share Destiny: You are able to spend a fate point on behalf of another creature, however the GM will decide the effect of that FP.
***Here is the message and rules**
I will be implementing a new Hit Point system starting this week. I have always felt that D20 games become less fun as characters increase in level largely because of the large amounts of HP they gain. Low level creatures are no longer a threat because characters can take insane amounts of damage, by the time you reach lvl 10 it takes a good 10 sword strikes to really be a threat and this is even more pronounced in Conan where there is a good chance that a character will have quite a bit of DR due to armor. This just makes battles too long and the game less fun.
We will experiment and tweak as neccessary, opinions and advice are welcome.
HP System Alpha
Hit Points will be generated as follows:
* Constitution score +
* Size Modifier Bonus +
* Creature Subtype Bonus +
* Level Bonus +
* Toughness =
* Total HP score
Size Modifier Bonus
* Small- 5hp
* Medium- 10hp
* Large- 20hp
* Huge: 40hp
* Gargantuan- 80hp
* Colossal- 160hp
Creature Subtype Bonus
* 0hp- Humanoids, Animals
* 10hp- Undead, Abominations
* 20hp- Demons, Outsiders, Constructs
Level Bonus
* d6 HD = +1 bonus per level up to lvl 10
* d8 HD = +2 bonus per lvl up to lvl 10
* d10 HD = +3 bonus per lvl up to lvl 10
HP raises automatically whenever your Con goes up 1.
**Message Ends**
I am thinking of using the B5 Toughness Rule, +2 HP...So why not use the B5 system? I thought there wasn't enough HP for the heroic lvl of Conan.
So, some examples of a low lvl creature HP change and then a high one.
Shark Pict: Lvl 1 Warrior HP 11- Across the Thunder River, pg 108. New HP 26 (10 med + 13 Con +3 for d10/1).
The Demon God of the Ghouls: 20HD demon with 390 HP (Ruins of Hyboria pg 61). New HP 120 (+20 demon type +40 huge size + 20 (2x10 for HD) + 40 Con).
The Ghoul Demon is still incredibly dangerous but can now be attempted by lower lvl parties and the combat won't take all night.
I plan to distribut more Fate Points to compensate for the deadlier nature of the game, but not so much so that players can save a bunch up. Players who are able to squirrel points away may get targeted by destiny since fate has obviously blessed them.
I am also using an edea from Hawkmoon for Fate: Share Destiny: You are able to spend a fate point on behalf of another creature, however the GM will decide the effect of that FP.