Just for the curious, the Dilgar starbase was called a Koratyl, with stats like this:
Starbase
CORE shuttles 2
Heavy Bolters 15 T 4 AP, DD
6 SECTIONS, each having
1 Dartfighter Flight
Heavy Bolters 15 F 4 AP, DD
Anti-Ship Missiles 24 F 2 AP, DD, Slow-Loading
Light Pulsars 8 F 6
Med Laser Cannon 15 F 2 Beam, DD, Slow-Loading
Orgalest Pulsar Platform
CREW: 1
Quad Pulsars 15 F 6 AP
Light Laser Cannon 15 T 2 Mini-Beam, Slow-Loading
Light Pulsars 8 T 2
Jortava Breaching Pod PATROL IN SERVICE: 2199
HULL: 6 SPEED: 6 TURNS: SM DOGFIGHTING: +0
TRAITS: Breaching Pod, Dodge 5+
Ogalata Assault Shuttle
Bolt Cannon 2 T 1 DD
and now some new ships:
Delegor Suicide Frigate PATROL IN SERVICE 2232
HULL: 5 SPEED: 10 TURNS: 2/45 CREW: 10/2 DAMAGE: 12/2
TROOPS: 0 CRAFT: 0
TRAITS: Agile. Atmospheric
Suicide Frigate: Automatically passed GIVE ME RAMMING SPEED
When ramming, Delegor has AD = current hull, and SAP, TD
Light Pulsars 8 T 2
Light Pulsars 8 T 2
designed specfically to ram enemy ships during the later stages of the war.
Jashakar-Jie Frigate PATROL IN SERVICE 2218
HULL: 4 SPEED: 12 TURNS: 2/45 CREW: 16/4 DAMAGE: 14/2
TROOPS: 2 CRAFT: 0
TRAITS: Agile, Anti-Fighter 3, Escort
Light Pulsars 8 F 2
Light Pulsars 8 P 2
Light Pulsars 8 S 2
an escort variant mounting lots and lots of pulsars...not something a fighter group wants to run into
Mishakur-B Supercarrier WAR IN SERVICE 2232
HULL: 6 SPEED: 8 TURNS: 1/45 CREW 72/10 DAMAGE: 64/8
TROOPS: 4 CRAFT: 8 Dartfighter Flights
TRAITS: Anti-Fighter 4, Carrier 4, Command +2, Fleet Carrier, Jump Engine, Lumbering, Shuttles 2
Heavy Pulsars 12 F 10 AP
Light Pulsars 8 A 6
Light Pulsars 8 P 12
Light Pulsars 8 S 12
swaps out weaponry for lots and lots of fighters...later inspired the Cascor and EA to build their own
Ochlavita-Tae Missile Destroyer Skirmish IN SERVICE 2228
HULL: 5 SPEED: 10 TURNS: 2/45 CREW: 20/4 DAMAGE: 22/4
TROOPS: 2 CRAFT: 0
TRAITS: Agile, Anti-Fighter 2
Anti-Ship Missiles 24 F 4 AP, Slow-Loading, TD
Anti-Ship Missiles 24 F 4 AP, Slow-Loading, TD
Light Pulsars 8 F 2
Light Pulsars 8 T 4
Anti-Ship Missiles 24 F 2 AP, Slow-Loading, TD
cause you can never have enough missile support
Eskraret Medical Ship (Wahant Variant) RAID/SKIRMISH IN SERVICE 2229
HULL: 6 SPEED: 4 TURNS: 1/45 CREW: 65/8 DAMAGE: 50/8
TROOPS: 4 CRAFT: 0
TRAITS: Anti-Fighter 2, Jump Engine, Lumbering, Shuttles 2
Light Pulsars 8 F 10
Light Pulsars 8 P 10
Light Pulsars 8 S 10
Light Pulsars 8 A 10
Virus Bomb Racks 6 T 6 Orbital Bomb
Resurrection Gambit
comes into orbit and takes prisoners for experimentation
not much use in battle, but a good target for defending
Eskravat Refueling Barge (Wahant Variant) Skirmish IN SERVICE 2229
HULL: 6 SPEED: 4 TURNS: 1/45 CREW: 45/7 DAMAGE: 50/8
TROOPS: 3 CRAFT: 0
TRAITS: Anti-Fighter 2, Jump Engine, Lumbering, Shuttles 2
Virus Bomb Racks 6 F 6 Orbital Bomb
Light Pulsars 8 P 10
Light Pulsars 8 S 10
Virus Bomb Racks 6 T 6 Orbital Bomb
designed to carry fuel and cargo...a heavy freighter more than a warship