Narn Advanced E-Mine Question

Greg Smith said:
By the letter of the rules, you can't load them with variants.

I'd say you can:

SFOS P.82 right most column:

"Any Narn ship capable of firing energy mines may freely select from the configurations listed below. Note that the weapons system must be a specific Energy Mine - simply having the Energy Mine trait itself is not enough!"

I'd say an Advanced Energy Mine counts as a specific Energy Mine, unlike the Pulsar Mine on the G'Karith.

LBH
 
Weapons are not slow loading unless stated as part of their traits! Advanced E-Mines are NOT slow loading
 
The letter of the rule is rarely the standard. Most of the time it seems you have to just come to some form of gentlemans agreement until Matt throws in his weight or a Mongoose HQ tourney happens that covers it.

Ripple
 
The impact of something in Armageddon being poorly thought out? Impossible!

The letter of the rule says you cannot. Some reasonable thinking about it says you can.

The letter of the Ship Breaker says it gains Slow Loading. Some thinking about says it probably should not.
 
why? as in why shouldnt an advanced E-mine with ship breaker not get slow loading? Isnt that the penalty for actually taking ship breakers?
 
Tank said:
why? as in why shouldnt an advanced E-mine with ship breaker not get slow loading? Isnt that the penalty for actually taking ship breakers?

At the time the Ship Breaker was written all Energy Mines were Slow Loading. It did not gain that trait, but kept it.

For the original E-mines the changes were:

Loss of Energy Mine Trait (becomes interceptable and dodgable)
Loss of 20" range
Gain SAP
Gain Double Damage

For the advanced E-mine launcher the Ship breaker, if you play with the rules as written in SFOS, the changes are:

Loss of Energy Mine Trait (besomes interceptable and dodgable)
Loss of 35" range
Gain Slow Loading (fire half as often)
Gain SAP
Gain Double Damage.

So the advanced launcher loses 15 more inches of range and now fires half as often as it would if it used a different load out.
 
And? Thats the penalty for using shipbreakers, EA have a penalty for using Heavy missiles (ok not quite so bad but hey ho), Narn have a penalty for using shipbreakers. If thats what the SofS rules state for shipbreakers then those are the penalties applicable, especially if Armageddon doesnt FAQ it.
 
Tank said:
And? Thats the penalty for using shipbreakers, EA have a penalty for using Heavy missiles (ok not quite so bad but hey ho), Narn have a penalty for using shipbreakers. If thats what the SofS rules state for shipbreakers then those are the penalties applicable, especially if Armageddon doesnt FAQ it.

But it wasn't a penalty in SFoS. The better launchers, the ones without Slow Loading, are actually the worse ones because of this. This makes no sense.

The EA Heavy Missile does not change it's penalty based on if it is launched by a Hermes or an Apollo. The missile is always the same. This is an invalid comparison.

EDIT: I have zero confidence in Mongoose recognizing and correcting anything. This is a company that declared the Drakh aft beam with anti-fighter was not a typo and has yet to acknowledge, to my knowlwdge, two missing scenarios from The Earth-Minbari War book.

To sum up:

Slow Loading was NOT a penalty at the time it was written.
This makes the advanced launcher the inferior one.
 
Tredrick said:
At the time the Ship Breaker was written all Energy Mines were Slow Loading. It did not gain that trait, but kept it.

Actually it "changed to" it, direct quote from SFOS P.83

Tredrick said:
To sum up:

Slow Loading was NOT a penalty at the time it was written.
This makes the advanced launcher the inferior one.

Correct on the first point, but I'd argue the second one, how can the Advanced E-Mine Launcher be inferior on the basis tha it suffers the same SL limitation as a non advanced EMine launcher?

Basically you're saying it's worse because it's not better????

LBH
 
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