Nahab

bikerdrew2

Mongoose
Hi.

I'm reading through "The Lurking Terror Of Nahab" because I'm going to run it soon and I have a couple of questions.

1. Why, in a city based adventure, did Mongoose choose to issue it without a map?

2. In ROTK, the tiny map of Corinthia does not show Nahab or even have an entry for it - yet the scenario describes it as a city.

3. As no map was issued for Nahab i'm creating my own (I'm quite busy enough as it is and really don't need the extra work) and would like more detail to flesh it out. Just basic stuff like a population level would be a good start.

If I had actually been able to look at the scenario when I purchased it, and seen the lack of detail, I may well have not bothered.

Conan is a great game that's let down by a lack of detail from the publisher. Mongoose, for Mitra's sake, have a look at some WOTC products and get some ideas about detail - not all of us have time to sit and work-out the stuff you could not be bothered to add.
 
Beyond Robert E. Howard, there's no agreed canonical Hyborian Age, and the Mongoose RPG doesn't assume one: Vincent Darlage's works include informative hedges, such as suggesting that certain locations are apocryphal. Howard made up new places when he needed them, and authors and GMs should too.

Ultradetail is just one way to treat a secondary world in RPG sourcebooks. See Ron Edwards's Sorcerer & Sword for another that's equally powerful. I think Mongoose is treading a decent line between the two, though sometimes misses the advantages of both.

I agree that at least a basic map of Nahab would have been good to have.
 
I'm not asking for ultra-detail - I'm quite happy to fill in some details, like were Taverns and shops are and who lives in the big villa on such-and-such street. I just want a basic map to work with (like the replacement Shadizar map (don't get me started)). I've noticed from other threads that a lack of maps is a common theme. Apparently, the source book for Argos and Zingara has no map of either country! That can't be right, can it?

I've spent a couple of evenings working out the scale of The Tower Of The Elephant and redrawing the plans to make it playable - none of the plans in the scenario have a scale on them. It's a pretty basic thing to do, isn't it? In a Game with a high tactical combat content you need maps 'with' a scale to work it out.

I think we're being sold short, that's all. The scenarios may be cheap - but the source books are expensive.
 
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