Multiple Scouts and Stealth

Taran

Mongoose
This came up during an ISA vs Minbari game after the tournament on Saturday:

With multiple Scouts working to reduce Stealth, do you get multiple stealth reduction bonuses, or just the one?

Using the Search function found a post from Chernobyl that said it had been ruled that multiple copies of a trait (like Fleet Carrier, i.e.) didn't stack.

However, that post was from 1st Ed, and there have been none from 2nd Ed.

The rulebook specifically states that multiple fleet carriers didn't stack their bonuses (only 1 attempt to recover per flight per death, only +1 to dogfight...)but does Not say anything of the sort for Scout. It just says that a successful Scout roll reduces a ship's Stealth by 1.
Now, any other game I have ever played, that gives me the ption of using multiple scouts to reduce Stealth by more than 1, but I am well aware that ACTA has a lot of this sort of language issue, so if anyone can point out the relevant ruling please do.

Or do I take it to Rulesmasters?
 
It's definitely only one Stealth reduction for Scout, one reduction for a successful attack, one reduction for close range and one reduction for being a Shadow/Vorlon.

This is no matter how many Scout lock-ons/successful attacks you get.
 
Yeah, where is that ruling made? It's not in the rulebook or the errate and I couldn't find it on the forums anywhere...
 
Taran said:
The rulebook specifically states that multiple fleet carriers didn't stack their bonuses (only 1 attempt to recover per flight per death, only +1 to dogfight...)but does Not say anything of the sort for Scout. It just says that a successful Scout roll reduces a ship's Stealth by 1.

Could you give Chapter and Verse in the Fleet Carrier 'cuz I can't find it.
 
I asked this question in the past, and what was told to me was that you could only get one re-roll for the weapons, but Stealth can be reduced each time a Scout is able to drop it.

Dark Angel
 
EDFDarkAngel1 said:
I asked this question in the past, and what was told to me was that you could only get one re-roll for the weapons, but Stealth can be reduced each time a Scout is able to drop it.

Dark Angel


and who did this come from?
 
While it seems logical to permit this, it seems antithetical to the rules philosophy.
And never, while my Minbari are on the table, will this be permitted ;>
 
Single scout bonus makes stealth too good. If true, I won't be playing any boneheads. They are hard enough with multiple scouts.
 
Multiple scouts can't reduce stealth by more than 1.
The only reason for doing it with multiple scouts, is in case your scouts get killed. If destroyed (or lose the scout trait) then you'd lose the bonus - unless you have another scout ding the same ;)
 
David said:
While it seems logical to permit this, it seems antithetical to the rules philosophy.
And never, while my Minbari are on the table, will this be permitted ;>

That's OK if your Minbari are on the table, the rest of us will rely on dag'karlove.
 
Nothing specific on the wording I'm afraid. The only reasoning I can give you at the moment is that there was a huge debate about how Stealth should work and every playtester (at least the orginal ten) played it this way during testing (and now) once we'd settled on the rules.

Minbari are balanced for this and although tough, I've never had any balance issues with them.
 
Triggy said:
Nothing specific on the wording I'm afraid. The only reasoning I can give you at the moment is that there was a huge debate about how Stealth should work and every playtester (at least the orginal ten) played it this way during testing (and now) once we'd settled on the rules.

Minbari are balanced for this and although tough, I've never had any balance issues with them.

Throw in dust clouds and Exp and they break horribly...
 
Poi said:
Single scout bonus makes stealth too good. If true, I won't be playing any boneheads. They are hard enough with multiple scouts.

Nonsense. It depends on your fleet and your tactics. I take my share of lumps when running Minbari. Scouts or no, stealth is iffy, especially on a crowded table. ;)
 
Thank you Msprange. Was looking for the definitive answer.


For those complaining about stealth, though. Like everyone has been saying for longer than I have been a member of this board:

"...Get as close as you can and engage those [Sharlins] at point blank range!"
 
I find my stealth is reduced very easily. Playing Hash the othe day, my stealth 5+ was reduced to 4+ because he is Shadows, 3+ because he is within 8" and 2+ because he had 6 scouts and at least one of them would always pass, and 1+ because previous ships had fired. Auto-passing stealth on a Sharlin. What fun... byebye Sharlin! A Leshath in an asteroid field is about the only way of maintaining a decent stealth score!
 
Burger said:
I find my stealth is reduced very easily. Playing Hash the othe day, my stealth 5+ was reduced to 4+ because he is Shadows, 3+ because he is within 8" and 2+ because he had 6 scouts and at least one of them would always pass, and 1+ because previous ships had fired. Auto-passing stealth on a Sharlin. What fun... byebye Sharlin! A Leshath in an asteroid field is about the only way of maintaining a decent stealth score!

Two Leshaths in asteroid fields is better, but the cacaphony of "CHEESE!" cries, and the gnashing of teeth are so annoying....

Stealth is nice, and can cover your butt, but the dice tell. I've had ships be invisible at a range of 6" and others get picked out at 30".
 
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