litrevan said:
My bear and lion attack experience is from watching TV. Having said that I'll go on like I know what I'm talking about.
1. Bears aren't rules lawyers.
2. If a bear was a rules lawyer, it'd want to do a claw first, to reduce the chance of exposure to its head when it extends it for the bite.
The problem is that this does not make any sense in game terms. For example a Brown Bear has 2 attacks on average, does more damage with a bite and has a better chance with a bite. Finally, a bear has "natural weapons" so having a bite attack successfully parried does NOT cause the location to be damaged.
So a rules lawyer bear bites for every attack until such time as its head is reduced to 0 HP.
This is why when you watch bears hunting for salmon in wildlife documentaries that they always do it by biting...
As an interesting snippet, if you successfully dodge a brown bear's bite it does 1d10+1 damage to you.
Another thought: in MRQ, bears can't bear hug you.
Another thought: an average 10 year old human child (DEX 10, INT 10 for argument's sake) can punch a bear in the head before it can land a blow. Admittedly that's not going to hurt the bear too much.
Now as far as I can tell bears are an example of ambush predators: they attack by pouncing and grappling. Once grappled the prey is born down, pinned, bitten etc.
What I think MRQ needs is the following:
"Pounce" attack. An attack which if not successfully dodged does damage equal to damage modifier and puts them in grapple combat. Note that it is possible to get close to this using RAW by having the animal charge and grapple but then the bear is badly hampered by its lack of Unarmed Combat skill...
Additionally, grappling needs tidying up. One basic addition is that creatures with natural weapons or fearsome natural weapons can use them in grapple combat as one of the grapple options. Another is that you don't really want halflings being able to throw bears in a grapple. (The grapple rules are a casualty of MRQ's honourable but not very successful attempt to avoid pitting stats against each other).
In general, MRQ creatures can be made to work but they generally need to grapple in order to prevent player characters from being able to use their weapons and they need to be able to take advantage of their natural weapons while grappling.
On the wildlife documentary front: recently watched a Polar Bear failing to kill a walrus on Planet Earth. The bear pounced on the walrus and clawed and bit it several times. The walrus's response was to drag the bear into the water and try to tusk it. The walrus escaped seemingly stressed because the bear couldn't get its claws and teeth through the blubber. It also ended up with two bad tusk wounds in its rear legs which ended up causing it to bleed to death. Going by RQ Monsters stats, that walrus must have had about 20 APs of blubber. The bear was emaciated so probably wasn't doing the full d8+2d10 damage.
My problem with MRQ is not that it isn't an accurate recreation of bear vs walrus fights - that's not what roleplaying is about - but that it doesn't feel right.