Hi chaps, I'm thinking of trying to sell some friends on a MRQ game, so I thought I might run a one off. I have Magic of Glorantha, Clanking City and Jrustela plus the main rules, and the Glorantha book. I don't have the Glorantha Players Guide yet, or the cults books. I'm not very familiar with the Mongoose website, I normally come here to buy stuff or see whats out, so I'm not aware of any MRQ scenarios on here?
So a couple of questions!
1. The map in pieces through the book is lovely, but so small it hurts my eyes. Is it available on pdf anywhere? That would massively increase the utility of the book for me, and a poster sized version would be awesome, I'd take it to a print shop. it's a lovely map - but in pieces and tiny!
2. I will probably have to pregen characters, and try to put all relevant stuff on there so they can quickly read through before play. They are familiar with RQ2 rules and with Glorantha in the 3rd age, so i thought EWF might be the way to go - have them get involved in a mission that requires them to port in, conduct an assassination or recover something, then port out. So any ideas? It needs to fit in 4-6 hours play, so can't be too combat heavy based on my experience of other editions of RQ (3 hours ot fight a gang of ten enlo!) I'd love any story ideas, so anyone able to help?
cj x
So a couple of questions!
1. The map in pieces through the book is lovely, but so small it hurts my eyes. Is it available on pdf anywhere? That would massively increase the utility of the book for me, and a poster sized version would be awesome, I'd take it to a print shop. it's a lovely map - but in pieces and tiny!
2. I will probably have to pregen characters, and try to put all relevant stuff on there so they can quickly read through before play. They are familiar with RQ2 rules and with Glorantha in the 3rd age, so i thought EWF might be the way to go - have them get involved in a mission that requires them to port in, conduct an assassination or recover something, then port out. So any ideas? It needs to fit in 4-6 hours play, so can't be too combat heavy based on my experience of other editions of RQ (3 hours ot fight a gang of ten enlo!) I'd love any story ideas, so anyone able to help?
cj x