Voltumna said:
Trodax said:
IIRC, there is something wrong with the description of the Run feat, which can confuse things (don't have my book in front of me).
I wasn't refering to a thief using the run feat. The feat only says that you can run up to 5 times your base speed, and that you keep your dex bonus to dv.
Well, what I meant was that the feat description says that you run at (x5) when in no or light armour and (x4) when in medium or heavy armour, which would mean that you get no benefit at all from the feat if you wear medium armour. This was an error in D&D that was carried over to Conan, but later cleared up in errata. It
should say that, if you have the Run feat, you run at (x5) when in no, light or medium armour, and at (x4) when in heavy armour.
Voltumna said:
Trodax said:
Hmmm... I think this Thief could only move 60' without taking a DV penalty (by using two Move actions). If he wanted to move further than that (anything between 60-120'), he would have to use a full-round action to run, which would deny him Dodge/Parry.
What means: running (x4) running pace for lightly armoured or unarmoured character then?
A character with a speed of 30' can move up to 30' in one Move action (well, duh!

). If he wants to move further than that, he can use two Move actions in a round to move up to 60'. This means he can't do anything else that turn, but he will still be able to Dodge/Parry, since he isn't
running yet.
If he want's to move even further than that, he will have to use the Run action, which is a full-round action that denies Dodge/Parry (AE, page 161). In this case he can move up to 120' if in no, light or medium armour (30'x4), or 90' if in heavy armour (30'x3).