Hi Folks ... I'm starting a new Strontium Dog RPG in a few weeks and just wanted some feedback, pointers or ideas when dealing with MORALE during a combat situation, or anywhere else u might think on?
Having read many a 2000AD Strontium Dog storyline, Johnny Alpha had a terrible habit of destroying whole building blocks to scare away bands of baddies, but I couldn't see this being addressed anywhere in the SD rules?
SD does have a new characteristic called INFLUENCE, which is the reputation of the bounty hunter, but other than that, I couldn't see a way to exploit poorly lead baddies, morale issues of running away under heavy fire, etc, so any feedback appreciated.
As I've only read the Mongoose Traveller & SD rules once, I might have missed something, so please point it out.
Any and all advice appreciated. I'm a newbie to Traveller, so please post away!
Thanks ... Walts.
Having read many a 2000AD Strontium Dog storyline, Johnny Alpha had a terrible habit of destroying whole building blocks to scare away bands of baddies, but I couldn't see this being addressed anywhere in the SD rules?
SD does have a new characteristic called INFLUENCE, which is the reputation of the bounty hunter, but other than that, I couldn't see a way to exploit poorly lead baddies, morale issues of running away under heavy fire, etc, so any feedback appreciated.
As I've only read the Mongoose Traveller & SD rules once, I might have missed something, so please point it out.
Any and all advice appreciated. I'm a newbie to Traveller, so please post away!
Thanks ... Walts.