Morale in Traveller / Strontium Dog

Balrog

Mongoose
Hi Folks ... I'm starting a new Strontium Dog RPG in a few weeks and just wanted some feedback, pointers or ideas when dealing with MORALE during a combat situation, or anywhere else u might think on?

Having read many a 2000AD Strontium Dog storyline, Johnny Alpha had a terrible habit of destroying whole building blocks to scare away bands of baddies, but I couldn't see this being addressed anywhere in the SD rules?

SD does have a new characteristic called INFLUENCE, which is the reputation of the bounty hunter, but other than that, I couldn't see a way to exploit poorly lead baddies, morale issues of running away under heavy fire, etc, so any feedback appreciated.

As I've only read the Mongoose Traveller & SD rules once, I might have missed something, so please point it out.

Any and all advice appreciated. I'm a newbie to Traveller, so please post away!

Thanks ... Walts.
 
The Mercenary supplement has rules for morale, although I am not sure
whether they are what you are looking for.
 
rust said:
The Mercenary supplement has rules for morale, although I am not sure whether they are what you are looking for.

Thanks Rust ... I don't have those rules, so I wouldn't know, and it's a bit annoying that I'll have to buy more books. I'm still smarting from buying Traveller to support Strontium Dog! ... Walts
 
Since morale is not an integral part of Mongoose Traveller's mechanics,
it should not be too difficult to cover it with a house rule.

For a very simple example, you could assign each character a morale va-
lue in the 2d6 range, low for beginners and high for veterans. Whenever
a situation warrants a morale check (e.g. enemy superior in numbers or
better equipped, own leader disabled or killed, etc.), you could roll for the
morale of a single character or a unit. With each failed check the morale
value could be reduced by 1. When it reaches 1, the character or unit re-
treats, when it reaches 0, the character or unit surrenders (when it beco-
mes negative, the poor guys start to run in circles and scream ...).
 
Hey Rust ... I've actually done "something" like that within my new adventure ... It's a Dogs Life! ... where the players INF DM effects the baddies die roll under stressful situations, but I did wonder if anyone had played about with morale and found another viable system.

BUT, keeping it nice & simple like you stated could/should be the way to go! Thanks ... Walts
 
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