[Moon Toad Publishing] Type R Operators Manual


Cosmic Mongoose

Lifeblood of the interstellar economy, the 400-ton Subsidized Merchant works the trade routes hauling everything from live cattle to processed diamonds – in bulk. Few other cargo ships have the Type R’s versatility and capacity. It boasts a 200 ton roll-on/roll-off cargo deck, a streamlined hull allowing to touchdown exactly where that cargo is needed and a 20-ton launch for fast passenger turnaround.
It is the Boeing 747 of its day, yet built in far greater numbers.

The Operator’s Manual provides you with the essential guide to this famous starship; it focuses on
one particular example: the ICSS Constantine and its crew. Tour the ship, find out how it loads and unloads, explore the numerous variants that have been built and discover just what passengers
get up to while on-board.

The Type R Operator’s Manual is packed with features:

New, revised deck plans
Crew details, with skills and characteristics and duties
Ten variants including a tanker, research ship and fighter carrier
Full walk-through of the deck plan
3 Sets of deck plans (Standard Type R, Assault Version and the 'Stubbie')
Eight elevations showing the liveries of various operators
Deck plans and details of the 20-ton Modular Launch
The 5-ton Parasite Fighter, carried on the Fighter Carrier Variant
The Scarab cargo container loader – a new vehicle
66 dramatic, unusual or interesting events en-route
Detailed ship’s locker
Ship Sheet for use in-game

“ICSS Constantine ... cleared for landing, pad four, winds south one-seven, switch channel
one-zero-zero-nine . Make this a Khe Sanh approach, boys, the locals will open up with thirty
mils as soon as they hear your engines. Watch for the flashes of their guns on the ridge
nine-zero-zero metres to the north. Loaders are prepped for your touch-down...
expect a turn-around of one-five minutes, but there WILL be mortar rounds incoming.
Good luck Constantine. Tower out.”

This book is for the Mongoose edition of Traveller and set in the Third Imperium,
although it could fit in just about any other setting.
Here's a sample of the Blueprint style plans - much like the style of the DGP:SOM plans.
There's also 3 sets of black and white plans.

Outstanding work as always!

My one complaint is that it's a quite expensive book.

On the other hand, you took a ship I've personally dismissed as boring and not adventure-y enough and turned it into "I wanna start a Firefly-inspired campaign with this ship, now!"

I see you've removed the escape pods, but they shouldn't be needed when there's a launch and escape bubbles to hide in.

I like your take on the deckplan, the corridor going around the passenger space is a nice touch, so the crew can move around without disturbing the passengers. I especially love your design for the passenger staterooms, managing to squeeze in a couch in the corner in addition to all the expected stuff (bed, fresher, desk, cabinet), very nice!

I would have liked to see deck plans for some of the more exotic versions of the ship, such as the expedition base and the carrier, but I guess I can't have everything.... :)

The list with each crewmember's responsibility was something I quite enjoyed, useable not only for this ship but for any vessel really! Same with the story hooks and cargo containers, thanks for including all that!

When reading the list with Ship's locker contents, I was at first a bit... not dissapointed, but having the contents spelled out like that took away some of the 'magic' and creative usefulness from the locker. I soon realized two things though: This is just an example list (and not neccessarily the complete contents list) and most important I very quickly started to think of situations where the example gear would be needed - Why would they need envionment suits and face-masks.... Well, a tricky trip involving offloading the ship in the middle of a blizzard of course! So now I'm happy with the lists, they help get the imagination spinning!

Speaking of crew roles and lockers, I find it a bit funny that the ship is designed for five crew members but almost every piece of gear comes in multiples of four. But someone should stay behind and guard the ship, I guess.

Question: I take it all vacc suits (ship locker and turret corridor) are proper suits, and not the disposable emergency variant?