If you want some more work for tomorrow, the ship name text boxes on both pages 5 and 23 are upside down
Another thing perhaps worthy to consider: those are some seriously large dining tables! If you halve them in size (or remove one from the passenger common room) there should be enough space for "lounge areas" with couches both for the crew and passengers, as well as a dedicated galley for the passenger deck. Smaller round tables (1-1,2 m diameter perhaps) with extension panels for when all rooms are double-occupied, or the rectangular tables from your recent Far Trader book should do the trick, and both should be able to squeee in up to 12 sitting guests simulaneously while occupying only approx 3x2 squares - leaving half the passenger common room free to furnish as a lounge.
Aside from that minor little detail (and I know, nothing's stopping me from redecorating in 'my own' ship when playing) I like what I'm seeing. I like it alot. I've never seen a three-deck solution for the Beowulf class before, but it works really well! The air/raft is a great addition for adventurers and pasenger shippers alike, and it's nice to see landing gear and ramps actually take up space on a deckplan.
While the standard and J2 versions are familiar to me from before, the passenger version is a new and interresting concept! Not many ships out there that focus mainly on passengers (except for the 600 ton passenger liner, of course), so this one fills a void within the small-ship market. The three-deck solution works very well here, since passengers and cargo are completely separated from each oher by being on differrent decks, nice.
I know some (perhaps even a lot?) people miss the dual-nose Empress Marava kind of Far Trader in the new Traveller beta, but I must say I'm a fan of the Moon Toad solution: At 200 dton there are jump 1 and 2 versions of the Beowulf, and at 300 dton there's the Marava. Nice!
There are several images of the ship, three-way diagrams as well as action photos from various angles, and examples of ramps and landing gear both up and down, that's helpful for visualising!
Oh, and the previeww file on drivethru RPG was unexcpectedly long and extensive, nice!
I'm sure therer's more to say, but I'm kinda tired now... Great work, as always!