# Mongoose Traveller - Azhanti High Lightning Frontier Cruiser

#### pasuuli

##### Mongoose
If I took the 2,000 ton, 1,600 ton, and 1,200 ton hulls and used their drive potential columns, I'd get performance percentages like this:

Code:
``````        P      J      M
1  1.5%   2.7%   0.9%
2  2.0%   3.5%   1.25%
3  2.45%  4.2%   1.5%
4  2.9%   5.0%   1.95%
5  4%     7.8%   2.7%
6  6%    10.4%   3.9%``````

The percentages for the rating 5 and 6 are very poor estimates, and even the 2,000 ton percentages can be high in some cases. So for instance, I think there's no harm in assuming High Guard numbers for the jump drive (2%, 3%, 4%, 5%, 6%, 7%). Plus some cleanup.

Code:
``````     Jn  %vol   Mn  %vol           Pn  %vol
1+  Jn+1   1   1              1   1.5
2   1.2            2   2.0
3   1.5            3   2.5
4+  Mn/2           4   3
5+  2 x (Pn-3)``````

Given that, and if the other percentages are upperbounds for MHG, then I can compute the drives for an Azhanti High Lightning Frontier Cruiser:

Code:
``````Hull:            60,000 tons
Jump-5:           3,600 tons
Jump fuel:       30,000 tons
Maneuver-2:         720 tons
Power plant-5:    2,400 tons
Power plant fuel: 2,400 tons, 3 weeks (see notes)

Space left:      20,880 tons``````

Plenty of room for the rest of its stuff. Maybe too much room, given the tiny M-drive size.

NOTES

According to MGT's power plant fuel notes, there's roughly 2 tons of fuel per 3 tons of power plant for 2 weeks. Therefore, 3 tons of fuel per 3 tons of power plant yields 3 weeks' duration. I love it when formulae are calibrated to stay hidden.

Agility

If I can boost agility by sacrificing acceleration points, I could put a M-4 drive in the AHL and move 2 acceleration points over:

Code:
``````Hull:            60,000 tons
Jump-5:           3,600 tons
Jump fuel:       30,000 tons
Maneuver-4*:      1,200 tons   (2G, Agility+2)
Power plant-5:    2,400 tons
Power plant fuel: 2,400 tons, 3 weeks (see notes)

Space left:      20,400 tons``````

Looks a bit too powerful of a rule.

M-DRIVES ARE TOO SMALL

It's too easy to buy a huge M-drive, isn't it?

I suppose if Agility were related to M-drive then 6G, Agility +6 would require 6% of a hull volume for the drive alone, plus the Power Plant-12 volume (another whopping 18%) and fuel required for two weeks (12%). Okay, that might make up for a smaller M-drive.

In High Guard, agility was less than M-Drive rating based on PP size.

If your PP could power your M-Drive to full power AND ALL WEAPONS, then you had an agility equal to your M-Drive rating. If it couldn't then your agility was whatever was left over after weapons and put back into the M-Drive formula to give you an Agility below the M-Drive rating.

To use MGT terms, Agility came out of your Power Management.

Rikki Tikki Traveller said:
In High Guard, agility was less than M-Drive rating based on PP size.

If your PP could power your M-Drive to full power AND ALL WEAPONS, then you had an agility equal to your M-Drive rating. If it couldn't then your agility was whatever was left over after weapons and put back into the M-Drive formula to give you an Agility below the M-Drive rating.

To use MGT terms, Agility came out of your Power Management.

Thank you, that's a good summary.

My problem was reconciling the very small M-drives. Compare to High Guard: they're very small, aren't they? Maybe that doesn't matter.

pasuuli said:
Rikki Tikki Traveller said:
In High Guard, agility was less than M-Drive rating based on PP size.

If your PP could power your M-Drive to full power AND ALL WEAPONS, then you had an agility equal to your M-Drive rating. If it couldn't then your agility was whatever was left over after weapons and put back into the M-Drive formula to give you an Agility below the M-Drive rating.

To use MGT terms, Agility came out of your Power Management.

Thank you, that's a good summary.

My problem was reconciling the very small M-drives. Compare to High Guard: they're very small, aren't they? Maybe that doesn't matter.

not really. A bit small.

AKAramis said:
pasuuli said:
Rikki Tikki Traveller said:
In High Guard, agility was less than M-Drive rating based on PP size.

If your PP could power your M-Drive to full power AND ALL WEAPONS, then you had an agility equal to your M-Drive rating. If it couldn't then your agility was whatever was left over after weapons and put back into the M-Drive formula to give you an Agility below the M-Drive rating.

To use MGT terms, Agility came out of your Power Management.

Thank you, that's a good summary.

My problem was reconciling the very small M-drives. Compare to High Guard: they're very small, aren't they? Maybe that doesn't matter.

not really. A bit small.

Doesn't High Guard progress 2 - 5 - 8 - 11 - 14 - 17 percent?

So a M-6 drive in HG is 17%, while a M-6 drive here is under 4%?

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