If I took the 2,000 ton, 1,600 ton, and 1,200 ton hulls and used their drive potential columns, I'd get performance percentages like this:
The percentages for the rating 5 and 6 are very poor estimates, and even the 2,000 ton percentages can be high in some cases. So for instance, I think there's no harm in assuming High Guard numbers for the jump drive (2%, 3%, 4%, 5%, 6%, 7%). Plus some cleanup.
Given that, and if the other percentages are upperbounds for MHG, then I can compute the drives for an Azhanti High Lightning Frontier Cruiser:
Plenty of room for the rest of its stuff. Maybe too much room, given the tiny M-drive size.
NOTES
According to MGT's power plant fuel notes, there's roughly 2 tons of fuel per 3 tons of power plant for 2 weeks. Therefore, 3 tons of fuel per 3 tons of power plant yields 3 weeks' duration. I love it when formulae are calibrated to stay hidden.
Agility
If I can boost agility by sacrificing acceleration points, I could put a M-4 drive in the AHL and move 2 acceleration points over:
Looks a bit too powerful of a rule.
Code:
P J M
1 1.5% 2.7% 0.9%
2 2.0% 3.5% 1.25%
3 2.45% 4.2% 1.5%
4 2.9% 5.0% 1.95%
5 4% 7.8% 2.7%
6 6% 10.4% 3.9%
The percentages for the rating 5 and 6 are very poor estimates, and even the 2,000 ton percentages can be high in some cases. So for instance, I think there's no harm in assuming High Guard numbers for the jump drive (2%, 3%, 4%, 5%, 6%, 7%). Plus some cleanup.
Code:
Jn %vol Mn %vol Pn %vol
1+ Jn+1 1 1 1 1.5
2 1.2 2 2.0
3 1.5 3 2.5
4+ Mn/2 4 3
5+ 2 x (Pn-3)
Given that, and if the other percentages are upperbounds for MHG, then I can compute the drives for an Azhanti High Lightning Frontier Cruiser:
Code:
Hull: 60,000 tons
Jump-5: 3,600 tons
Jump fuel: 30,000 tons
Maneuver-2: 720 tons
Power plant-5: 2,400 tons
Power plant fuel: 2,400 tons, 3 weeks (see notes)
Space left: 20,880 tons
Plenty of room for the rest of its stuff. Maybe too much room, given the tiny M-drive size.
NOTES
According to MGT's power plant fuel notes, there's roughly 2 tons of fuel per 3 tons of power plant for 2 weeks. Therefore, 3 tons of fuel per 3 tons of power plant yields 3 weeks' duration. I love it when formulae are calibrated to stay hidden.
Agility
If I can boost agility by sacrificing acceleration points, I could put a M-4 drive in the AHL and move 2 acceleration points over:
Code:
Hull: 60,000 tons
Jump-5: 3,600 tons
Jump fuel: 30,000 tons
Maneuver-4*: 1,200 tons (2G, Agility+2)
Power plant-5: 2,400 tons
Power plant fuel: 2,400 tons, 3 weeks (see notes)
Space left: 20,400 tons
Looks a bit too powerful of a rule.