Jed Clayton
Mongoose
Hello,
In my RuneQuest group yesterday (GM'ed by me), the player-characters were contacted by the local pimp guild due to that guild looking for a means to get rid of a certain criminal that the player-characters were involved with earlier (long story ...).
Now, a standard procedure would have led to the PCs being hired as bodyguards and extra muscle or surveillance experts in the ensuing mission. That was basically what I had prepared for that chapter in a longer story. Instead of agreeing to a standard "hired muscle" contract, one of the PCs very cleverly came up with the idea of getting a chairman of the pimps' guild to make them partners in his business venture long-term. The way how this was actually pulled off was very surprising and very cleverly done ... probably enough material for a separate "actual play" thread ... suffice it to say that due to some dumb luck and a pretty gullible negotiator played by me, the PCs currently have a realistic chance to be made partners in the guild's operations. They want a share in the profits of the brothel business in a major harbour town in my campaign world. Of course, this is very different from the standard hand-to-mouth traveling adventurers' lifestyle (come to a new place, kill the monster, get money, spend the money at the pub, etc.). For the first time in any of my fantasy RPGs, characters stand a chance of being part of a "business" and may have income from something other than a monthly salary, a stipend, or the occasional treasure or looting.
Making a long story short, I know close to nothing about "business," both in RPG settings and in real life. I'm especially clueless about how I should portray a regular business operation in a fictional medieval-fantasy setting.
Here's the situation: I have already established the Pimp Guild of Silver City as a big and powerful local guild, guys who have a lot of clout in their city and can afford many fancy things. They are a mafia controlling all the official prostitution (yet not human trafficking) in a large harbour and trader town on the coast. Yesterday, I improvised that this guild operates six brothels in their city. They also regularly bribe officials and senators and have enough money to regularly pay their own bodyguards, bouncers, watchmen and assassins.
If you have a guild like that and they run 6 brothels, how many women would be likely to work in those brothels (as I said, it is a "Large City" on the RuneQuest Companion chart)? What would be the monthly and yearly income, and the net gain, of the people running those brothels? Ideally, I should have a sum to work from in RuneQuest SP = silver pieces.
The head negotiator in my group may bully the guild into giving him a 10% share or so, but I'd like to know how much silver we would be talking about: 10% of what exactly?
The RuneQuest Companion has many handy numbers for how much money a trader, a worker, and so on could be making per day, and what prices may look like in a medieval society, but nothing about what a business, a shop, etc. makes in a typical year. That is what I'd like to know.
In my RuneQuest group yesterday (GM'ed by me), the player-characters were contacted by the local pimp guild due to that guild looking for a means to get rid of a certain criminal that the player-characters were involved with earlier (long story ...).
Now, a standard procedure would have led to the PCs being hired as bodyguards and extra muscle or surveillance experts in the ensuing mission. That was basically what I had prepared for that chapter in a longer story. Instead of agreeing to a standard "hired muscle" contract, one of the PCs very cleverly came up with the idea of getting a chairman of the pimps' guild to make them partners in his business venture long-term. The way how this was actually pulled off was very surprising and very cleverly done ... probably enough material for a separate "actual play" thread ... suffice it to say that due to some dumb luck and a pretty gullible negotiator played by me, the PCs currently have a realistic chance to be made partners in the guild's operations. They want a share in the profits of the brothel business in a major harbour town in my campaign world. Of course, this is very different from the standard hand-to-mouth traveling adventurers' lifestyle (come to a new place, kill the monster, get money, spend the money at the pub, etc.). For the first time in any of my fantasy RPGs, characters stand a chance of being part of a "business" and may have income from something other than a monthly salary, a stipend, or the occasional treasure or looting.
Making a long story short, I know close to nothing about "business," both in RPG settings and in real life. I'm especially clueless about how I should portray a regular business operation in a fictional medieval-fantasy setting.
Here's the situation: I have already established the Pimp Guild of Silver City as a big and powerful local guild, guys who have a lot of clout in their city and can afford many fancy things. They are a mafia controlling all the official prostitution (yet not human trafficking) in a large harbour and trader town on the coast. Yesterday, I improvised that this guild operates six brothels in their city. They also regularly bribe officials and senators and have enough money to regularly pay their own bodyguards, bouncers, watchmen and assassins.
If you have a guild like that and they run 6 brothels, how many women would be likely to work in those brothels (as I said, it is a "Large City" on the RuneQuest Companion chart)? What would be the monthly and yearly income, and the net gain, of the people running those brothels? Ideally, I should have a sum to work from in RuneQuest SP = silver pieces.
The head negotiator in my group may bully the guild into giving him a 10% share or so, but I'd like to know how much silver we would be talking about: 10% of what exactly?
The RuneQuest Companion has many handy numbers for how much money a trader, a worker, and so on could be making per day, and what prices may look like in a medieval society, but nothing about what a business, a shop, etc. makes in a typical year. That is what I'd like to know.