According to your `2005 announcements` post - you will concentrate on the starship troopers miniatures game. Is there a chance to get some pictures or introductions for the A2089 miniatures game during 2005?
I am glad to hear that the A:2089 miniatures game is planned for 2005 - that could be a real winner !!! I will definitely buy this game, i just hope the rules system is easy to understand but complex and deep, and there should be a great variety of different warmeks... any information available about that (PLEASE, I would like to start planning my army).
See you later...and GO GO GO
The present combat model is based on armour penetration. If a shot bounces off, that's all it does - no damage. You can't scrub a Supergiant Mek to death with a 20mm cannon. If you achieve penetration, you do internal damage BUT the armour remains largely intact. This means that Meks tend to die slowly under you rather than lose all their armour and suddenly collapse.
Except the time in playtest where we missile salvoed from opposite ends of the table. After ECM and point-defence, one missile from each salvo leaked through. Mine penetrated and hit Nate's reactor, doing just enough to cripple his Mek. His penetrated and scored a cockpit hit - and rolled a Pilot Killed result.
Two Meks toppled simultaneously over. This does not normally happen, but it was fun...
The new rules draw on my experience in the real-world arms trade, and try to simulate things like smart munitions, layered missile defences (Area, ECM, Point, Decoy,CIWS) and such.
The penetration/damage system means that there is a serious tradeoff to be made between weapons that can punch a hole in a big Mek's armour but cost a lot, and volume of fire.
Forex, the Free British Huscarl Mek mounts two pairs of twin 40mm cannon and a pair of HMGs. At close range, eg in urban terrain, it's ideal for chewing up lighter Meks fast, and it's awesome for getting rid of satchel-charge-armed heroes. It has real difficulty doing anything to a properly armoured Mek of simialr size though. It's cheap and, used right, effective. But a battlewagon it is not.
On the other hand, you could build a Mek of similar size armed with a hypervelocity cannon (the 'poor man's rail gun') which has awesome penetration but not particualrly great damage - and a high price tag. Such a Mek would be able to hurt big heavy units, though each hit would not be very serious. (Try fighting with an intact Mek whose fire control computer is Degraded due to a single penetrating hit and you'll get an interesting definition of 'not very serious'!).