Hiff's is certainly one way, and is certainly more stable. Iconic ships for this style and tactic: Veshantan (why is this ship so often ignored if you're going to play this way?), Tinashi, Leshath, Morshin, Sharlin. Any way to slice it, Minbari tactics are often about maintaining the effect of Stealth.
Another is what I call the high-speed oblique. It didn't used to be an issue, but with the new close-range Stealth penalties, another core idea has become maintaining your Stealth advantage by maintaining range and avoiding arc. At the Raid level you have often ridiculous speed advantages. Use them. Battle passes can be pointed just a bit outside the opposing fleet line, using the FA arc of the Netruon Laser to full effect. Engage at long range, preferably 18-20, fire, and, against 1/45 turning ships, run right past the line on succeeding turns, possibly using All Power to Engines to do it. Ashintas are champs at this with their 360 degree firepower. The Teshan is much more fragile, but has Neutron Lasers available, and can hit Ludicrous Speed (speed 21) under all power to engines to leapfrog all sorts of firing lines -- maybe one way to break down the Centauri Raid Firing line and the Ka'T** stack, all of which is 1 45 turn. Iconic ships for this fleet concept: Teshlan, Ashinta, perhaps Tinashi, Tiagra -- but only against specific opponents with very specific ideas.
A word on Tiagras -- be very, very careful when you select them. Armageddon's Sealth changes hit them very, very hard. Tiagras now tend to go Boom very easily. They have a huge problem against anything with Interceptors. Consider them specialist ships against Drakh Raiders and Narn only; and that Narn bit should be considered carefully. Don't field them against the Interceptor-less Dilgar; close range-brawling is their game, and you don't want to play it.
Ships you don't fly if at all possible: Esharan, Torotha, Troligan. In certain scenarios, you may be forced to fly a Torotha, but you're not obliged to like it.