DD is better against adaptive armour than TD. No rounding down with DD :lol:Alexb83 said:I don't really think the extra 6 inch range and TD cut the mustard to be honest... might be a bit better against ancients, or targets with adaptive armour for sheer damage per shot, but then again perhaps weight of crits will do you better in the long run.
You're not doubling when going from DD to TD, you're adding 50%.Alexb83 said:I suppose, but a 3 tripled then halved and rounded down is still better than a 3 doubled, then halved, no?
Yes of course TD is better than DD... thats pretty obvious from the way it does triple, rather than double, damage!Alexb83 said:Yes, but it's not effective AD, it's the end result in net damage that matters when differentiating TD from DD.
If a TD weapon hits, and does 2 solid hits, it will produce 12 points of damage, halved (against AA) to 6.
If a DD weapon hits, and does 2 solid hits, it will produce 8 points of damaged, halved (against AA) to 4.
Was my point.
I concede that most DD weapons offer more AD and are therefore better than their TD equivalents overall (offering more chances for crits, rerolls etc.), but on a die-by-die basis for hits, TD is better.
Burger said:Yes of course TD is better than DD... thats pretty obvious from the way it does triple, rather than double, damage!Alexb83 said:Yes, but it's not effective AD, it's the end result in net damage that matters when differentiating TD from DD.
If a TD weapon hits, and does 2 solid hits, it will produce 12 points of damage, halved (against AA) to 6.
If a DD weapon hits, and does 2 solid hits, it will produce 8 points of damaged, halved (against AA) to 4.
Was my point.
I concede that most DD weapons offer more AD and are therefore better than their TD equivalents overall (offering more chances for crits, rerolls etc.), but on a die-by-die basis for hits, TD is better.
My point is the Sharkaan's 4AD TD weapon is not as powerful as the Sharlin's 6AD DD.
No he can't, the special orders can't be contradictory.Slightly Norse John said:he can attempt two special actions, he can take CAF and still turn