Minbari Sharkaan stats

TGT

Banded Mongoose
Is the triple damage correct for the Sharkaan (from LBH)

Improved Neutron Laser 36 F 4 Beam
Precise
Super AP
Triple Damage

The aft is only DD but it is only...a

Neutron Laser 30 A 4 Beam
Double Damage
Precise
Super AP

cheers
 
Yes. Improved neutron lasers are TD - you only get them on the Shantavi, Sharkaan and the Neroon. Range and AD vary by ship, I think.
 
Yes, triple damage but only 4 AD. Keeps the average damage the same as standard Sharlin, but means less crits.
 
I don't really think the extra 6 inch range and TD cut the mustard to be honest... might be a bit better against ancients, or targets with adaptive armour for sheer damage per shot, but then again perhaps weight of crits will do you better in the long run.
 
Alexb83 said:
I don't really think the extra 6 inch range and TD cut the mustard to be honest... might be a bit better against ancients, or targets with adaptive armour for sheer damage per shot, but then again perhaps weight of crits will do you better in the long run.
DD is better against adaptive armour than TD. No rounding down with DD :lol:
Against ancients you'll do exactly the same... Sharlin has 50% more AD but Sharkaan has 50% more damage per AD. They cancel each other out. The extra range is the only benefit.
 
Alexb83 said:
I suppose, but a 3 tripled then halved and rounded down is still better than a 3 doubled, then halved, no?
You're not doubling when going from DD to TD, you're adding 50%.

Sharlin: 6AD DD = 6 x 2 = 12AD of "damage"
Sharkaan: 4AD TD = 4 x 3 = 12AD of "damage"
 
Yes, but it's not effective AD, it's the end result in net damage that matters when differentiating TD from DD.

If a TD weapon hits, and does 2 solid hits, it will produce 12 points of damage, halved (against AA) to 6.

If a DD weapon hits, and does 2 solid hits, it will produce 8 points of damaged, halved (against AA) to 4.

Was my point.

I concede that most DD weapons offer more AD and are therefore better than their TD equivalents overall (offering more chances for crits, rerolls etc.), but on a die-by-die basis for hits, TD is better.
 
That, and it loses half the fighters and a lot of fusion cannon firepower. The only thing that makes it worth having is the psychological value of Beam Precise Super-AP Triple- and as a Sharlin variant, it isn't short of psychological value anyay.
The Sharoos, likewise, hard to find a worthwhile use for. Hint to warrior caste; that's what escort ships are for.
On the other hand, I presume we've already had the WTF! reaction over the Ingata? Keeps fore and aft Neutron lasers, adds 4AD each Port and Starboard. Ouch.
 
E-M War unique sharlin variant, it's in the FAQ at the back of Armageddon, and also downloadable from mongoose...

Ingata Star Riders Clan Cruiser

1 flyer, 6 Nials (no changing allowed). Carrier 2.

Neutron Lasers 6AD fore/aft, 4 Port, 4 starboard.
Fusion Cannon 18 AD turreted.

Sweet
 
Alexb83 said:
Yes, but it's not effective AD, it's the end result in net damage that matters when differentiating TD from DD.

If a TD weapon hits, and does 2 solid hits, it will produce 12 points of damage, halved (against AA) to 6.

If a DD weapon hits, and does 2 solid hits, it will produce 8 points of damaged, halved (against AA) to 4.

Was my point.

I concede that most DD weapons offer more AD and are therefore better than their TD equivalents overall (offering more chances for crits, rerolls etc.), but on a die-by-die basis for hits, TD is better.
Yes of course TD is better than DD... thats pretty obvious from the way it does triple, rather than double, damage!

My point is the Sharkaan's 4AD TD weapon is not as powerful as the Sharlin's 6AD DD.
 
Burger said:
Alexb83 said:
Yes, but it's not effective AD, it's the end result in net damage that matters when differentiating TD from DD.

If a TD weapon hits, and does 2 solid hits, it will produce 12 points of damage, halved (against AA) to 6.

If a DD weapon hits, and does 2 solid hits, it will produce 8 points of damaged, halved (against AA) to 4.

Was my point.

I concede that most DD weapons offer more AD and are therefore better than their TD equivalents overall (offering more chances for crits, rerolls etc.), but on a die-by-die basis for hits, TD is better.
Yes of course TD is better than DD... thats pretty obvious from the way it does triple, rather than double, damage!

My point is the Sharkaan's 4AD TD weapon is not as powerful as the Sharlin's 6AD DD.

Oh, agreed - unless you can get some seriously jammy dice rolling in. Also, the extra 6 inches of range might let you fire in situations you couldn't otherwise. Like LDD says though, the loss of other things (secondary ADs, fighters) is far more important. The good ol' Sharlin is the way to go...
 
Sweet? When you actually add Branmer himself, he has Command of +2, he can attempt two special actions, he can take CAF and still turn, (Although why you'd want to with that array of neutron cannon, I don't know), the troops only get killed on a 6 rather than a 5, and he's secretly the fourth member of Spinal Tap. He puts the CQ up two points- so the Ingata would have a CQ of 7. (One more than normal, see?)

Stuff it, that's it, on Thursday we're playing Hunt the Behemoth...
 
It's his special; Focused Fire, "Any ship Branmer is placed on can use the Concentrate All Fire! Special Action and still make a single 45 degree turn." (EMW p17.)
And he can also attempt two special actions, which at the outer interpretation means he can concentrate on two separate targets and still turn.
I'm interested now; just what is it going to take to stop this man- well, Minbari- and this ship?
The EA Time Wars are going on hold. Starting with an equal force from the EMW fleet lists, a sequence of fights showcasing this ship, see just how much EA I have to deploy against it to take the Ingata down. First glance, I reckon I'll hit it's true value somewhere around two and a half War points.
 
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