Minbari Protectorate Fleet (1.0 download now added)

locarno24 said:
I kind of need to figure out a model for it - I had the old troglian mini in mind for the Shaitann (i.e. visibly minbari but bloody ugly!) and hadn't really had any thoughts for the rogata.

As I've said, tugboats are usually pretty small relative to what they're tugging - compare the size of a 2-3 man harbour tug to a supertanker or container ship. The things it's lifting around aren't normally fighting back.

However you get some large tugboats when you need to shift a supertanker that's running adrift in the open sea, compared to one that operates in sheltered coastal waters

locarno24 said:
That last kind of makes sense. All the other ships are largely gunships - designed with forward guns and agility. All well and good, but naff all use when protecting a flock of merchantmen from a half-dozen raider carriers.
I'm thinking pulsars batteried to port and starboard with a (minimal) amount for and aft, and a couple of flyer wings. That, combined with decent bulk (making up for stealth that only protects effectively from long range fire) and you have something moderately nasty. It's also something that the minbari don't have - not needing to bother about merchant shipping much - so it helps distinghuish the fleet.

Your other options are the Molecular Disruptors, however there is the short range (8") of these weapons. Either way, I'd whack some Fusion cannons on to it. Either in a turret mount, or a couple of AD on each side.


David, remember the Protectorate is made up of the Races that stood with the Minbari during a previous Shadow War. The Minbari took it upon themselves to look after and protect their shattered allies afterwards (much like a vassal state in Civ 4). I'm sure that both the Protectorate and the Minbari have shared and re-shared new technologies over the millenia.

The protectorate has no dealings with the outside galaxy at large. They work through Minbar. Chances are, most of the rest of the galaxy does not know what races or worlds lie within the protectorate.
 
David, remember the Protectorate is made up of the Races that stood with the Minbari during a previous Shadow War. The Minbari took it upon themselves to look after and protect their shattered allies afterwards (much like a vassal state in Civ 4). I'm sure that both the Protectorate and the Minbari have shared and re-shared new technologies over the millenia.

That's more than I know. Its pretty speculative in my mind.
Regards,
 
Silvereye said:
Ahh apologies. Not sure what source books it might be in (besides B5Wars 2e rules).

Well, that's always a drag, not having a common source to discuss. I'm extracting info from the T.V. episodes. I don't know where AOG came up with their version. I try not to mix AOG plotlines with Mongoose plotlines. We would all end up sitting in a circle playing rock, paper, scissors to finalise things. ;)
Regards,
 
They didn't even share much of their technology until the coming of the Alliance.

Yes - but with whom? The races making up the alliance...
Ten years post shadow war, they've handed out enough hardware to build much of the Victory-class (a new design, so they're actually teaching principles and application, not just handing out chunks of pre-built metal).

Add that to the effort spent building the white stars - which were handed over to non-minbari authority on multiple occasions - I think its fair to say that the Minbari are pretty generous to their proven friends...
 
locarno24 said:
They didn't even share much of their technology until the coming of the Alliance.

Yes - but with whom? The races making up the alliance...
Ten years post shadow war, they've handed out enough hardware to build much of the Victory-class (a new design, so they're actually teaching principles and application, not just handing out chunks of pre-built metal).

Add that to the effort spent building the white stars - which were handed over to non-minbari authority on multiple occasions - I think its fair to say that the Minbari are pretty generous to their proven friends...

Assuming that the Protectorates qualify as friends? The White Stars came about because of the looming Shadow War, and were made available to the One Who Will Be. The Victory is a result of cooperation within the Alliance, for the Alliance rather than as an outright gift to any one empire.
Regards,
 
The first attempt at the list is now availible for download, along with some MS-paint modified counters and a scenario.


Insults, comments and bribes to the usual address on the back of a piece of batter pudding.

Download Here
 
it's working now, at the yime, whenever i clicked on the download button, it just reloaded the page, and refused to download.

ok, one quick comment, re-list the priority of the ships on each ship description.

and the esharan is the sickest escort about, wouldn't even bother launching fighters!
 
I'll add the priorities to the fleet units.

I wasn't sure about that one; I wanted to put some clear water between it and the ashinta (which is also an escort) - the weaker stealth (4+), smaller fusion cannon batteries and lack of twin-linked guns means it's capable of doing a mighty 3 points of damage on average when firing on a capital ship.

As a result, yeah, it's pretty damn nasty in its intended role. I'm not sure if the shock cannons make it a bit too good, though - I did think about making it one turreted template, but that seemed a bit too gaim-esque.

They are limited (or should be, assuming I've not made a stupid typo) to a 10" range, so whilst damn good at clearing away anything surviving the AAF fire, you can't use them aggressively.

Nonetheless, do you think it's too nasty for a raid ship?
 
locarno24 said:
I'll add the priorities to the fleet units.

I wasn't sure about that one; I wanted to put some clear water between it and the ashinta (which is also an escort) - the weaker stealth (4+), smaller fusion cannon batteries and lack of twin-linked guns means it's capable of doing a mighty 3 points of damage on average when firing on a capital ship.

As a result, yeah, it's pretty damn nasty in its intended role. I'm not sure if the shock cannons make it a bit too good, though - I did think about making it one turreted template, but that seemed a bit too gaim-esque.

They are limited (or should be, assuming I've not made a stupid typo) to a 10" range, so whilst damn good at clearing away anything surviving the AAF fire, you can't use them aggressively.

Nonetheless, do you think it's too nasty for a raid ship?

Locarno,

Not bad. Not bad at all. I don't think I like the shock cannon as an energy mine though. I have been thinking along the lines of eliminating the shock cannons, and boosting the AF system to range 4. I have been contemplating this for the Pakmara Plasma web too. There are too many e-mines out there in the game right now, and the shock cannon would become just another WS killer, however it is only a 1AD system.



Dave
 
I don't think it is too powerful, but Like Davesaint, I worry about the prevalence of E-mines (but then I stuck some on one of my Abbai ships)
that said, i would definately field one if i was to play a protectorate fleet.
 
That was sort of deliberate. I considered a battery of accurate normal attack dice, but that really turns the ship into a White star/raider killer. I figured that 1 unboosted attack dice is only of use where you can do area clearance with it - i.e. against fighters.

Capships may not be able to dodge it or spoof it with stealth but frankly it's only going to dink the paintwork.

boosting the AF system to range 4.
The problem with that is that its anti-fighter weapons can be in larger numbers but really shouldn't be of higher quality than the ones on the much newer Ashinta unless it's a seperate type of weapon. Hence I made the shock cannon an actual weapon rather than a trait.
 
locarno24 said:
That was sort of deliberate. I considered a battery of accurate normal attack dice, but that really turns the ship into a White star/raider killer. I figured that 1 unboosted attack dice is only of use where you can do area clearance with it - i.e. against fighters.

Capships may not be able to dodge it or spoof it with stealth but frankly it's only going to dink the paintwork.

boosting the AF system to range 4.
The problem with that is that its anti-fighter weapons can be in larger numbers but really shouldn't be of higher quality than the ones on the much newer Ashinta unless it's a seperate type of weapon. Hence I made the shock cannon an actual weapon rather than a trait.

it's decent logic,
 
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