Like Bullshot said, large warships will have their forward momentum resist a turn thus forcing a wider turning circle. There are several terms that I'm learning today after doing some research.
Advance- The distance gained in the original direction until a ship steadies on its final course. I might call this "sideslip".
Transfer- The distance gained at a right angle to the direction of the original course until the ship steadies onto its final course.
Tactical Diameter- The transfer involved in the execution of a single turn of 180 degrees.
From what I've been reading, there are many things that contribute to a particular ship's Tactical Diameter. Ship size, length, beam, number of propellers and even whether it has a single or dual rudder can all alter its turning ability. Shallow water for example will increase the tactical diameter by as much as 70% over deep water but we'll ignore this for VaS. For the purposes of VaS I'm sure about all that is important is whether the ship is small, medium or large I'd guess. Now what is being discussed is how a ship's
speed affects its turning arc. I've been reading (and this makes sense) that a ship will have an increased TD when moving slowly (as others have mentioned) due to not enough water moving over the rudder. Thus, rudders are inefficient at very slow speeds. Also, at high speeds (as noted above) the ship's mass will increase the TD. I also found out that in real ships the pivot point is about one third back from the bow, but is at the very stern when going backwards. Here is a great page for definitions-
http://tpub.com/content/administration/14220/css/14220_339.htm
From what I've learned, a ship moving very slow
or very fast will have a larger turning circle than at say a more moderate speed. The "sweet spot" for any ship is the tradeoff between having enough water movement over the rudder(s) to lallow the ship to turn well and not so high a speed as to have this good rudder efficiency countered by the ship's forward movement (inertia).
How does this translate for VaS? If a battleship has a speed rating of 6 and the real ship might be able to do 30 kts. then desiring to move 15 kts. would translate to a speed rating of 3 and if anything should allow it to turn
tighter than while at full speed. I'd ignore this for VaS and keep it the same (which it is). I can't see why a BB moving at a speed of 2 (ten knots) would not still be able to make a normal turn as water is moving well over the rudder. Maybe moving at 5 kts. (speed one) would inpair the rudders in turning the ship, but it would still turn the ship. One solution might be that when a ship is moving at less than half of its rated speed a player could be directed to alternate between straight and turning movement. As this adds something more to remember between game turns, I'm not really liking this though. I'd like rather to force a ship moving under half of its rated speed to maybe use the next lower turning class. With a battleship at 1, I'd maybe have it use the longest side of the template that DM posted, and mark that as "1/2" turn rating. :?: Would this work, and be a simple (I know,
house) rule?