(1) The deck numbering is from the bottom up, a reversal from previous designs. This is confusing, as normally decks are numbered from “top” to “bottom”.
(2) A side view, showing the deck stacking, would be very useful. Also each page should have the same breakdown showing what the numbered items and compartments mean for faster reference.
(3) The maneuver drive is now moved to the bottom of the sphere, with the landing legs no longer having the drive units.
(4) At least one of the access points that provide movement between decks should be re-done as a lift. Also, there is no access point for cutter crew to board the ships while they are docked on any deck. Used to be on the bridge deck.
(5) Deck 10 - The space on the upper side of the owners suite is blank. What is supposed to go there?
(6) Deck 9 – Sickbay is located here, but there is no lift access for casualties on stretchers to get here. The old design had sickbay next to the air/raft docking bay. There is no air/raft docking here.
(7) Deck 8 – Space is at a premium on ships. Why would the captain need both his office and his cabin right off the bridge? His cabin should be wherever ‘officer country’ is.
(8) Deck 7 – In the Galley area there appears to be a double-airlock at the bottom-most lift access point.
(9) Deck 6 – The common area is too big and open. Space ships are all about compartmentalization due to the dangers of vacuum. And there is another common area on Deck 4. There shouldn’t be two zones for recreation of those sizes. There are also two ‘dead’ blocks on the illustration in the middle corridor. What purpose do they serve? The air/raft docking area is too small to hold a 4dton craft. The ‘entry’ area seems to be a huge waste of space.
(10) Deck 5 – The external access point from Deck 6 would be better suited on the cargo deck to facilitate moving cargo and things like ammunition.
(11) Deck 4 – No comments
(12) Deck 3 – No comments
(13) Deck 2 – Are those lower deck access points (4) next to the port and starboard cutter wells?
(14) Deck 1 – No comments
(15) In general, since this ship transports troops, I would have expected to see more troop berthing compartments rather than individual staterooms - especially for ground troops who should spend most of their time off the ship doing their job. Space crewmen would not expect that, so it's reasonable to leave them in separate rooms (though they could easily be in 4man rooms for ratings, and officers and senior NCO get 2 man rooms. Hey, the owner gets an entire deck!
(2) A side view, showing the deck stacking, would be very useful. Also each page should have the same breakdown showing what the numbered items and compartments mean for faster reference.
(3) The maneuver drive is now moved to the bottom of the sphere, with the landing legs no longer having the drive units.
(4) At least one of the access points that provide movement between decks should be re-done as a lift. Also, there is no access point for cutter crew to board the ships while they are docked on any deck. Used to be on the bridge deck.
(5) Deck 10 - The space on the upper side of the owners suite is blank. What is supposed to go there?
(6) Deck 9 – Sickbay is located here, but there is no lift access for casualties on stretchers to get here. The old design had sickbay next to the air/raft docking bay. There is no air/raft docking here.
(7) Deck 8 – Space is at a premium on ships. Why would the captain need both his office and his cabin right off the bridge? His cabin should be wherever ‘officer country’ is.
(8) Deck 7 – In the Galley area there appears to be a double-airlock at the bottom-most lift access point.
(9) Deck 6 – The common area is too big and open. Space ships are all about compartmentalization due to the dangers of vacuum. And there is another common area on Deck 4. There shouldn’t be two zones for recreation of those sizes. There are also two ‘dead’ blocks on the illustration in the middle corridor. What purpose do they serve? The air/raft docking area is too small to hold a 4dton craft. The ‘entry’ area seems to be a huge waste of space.
(10) Deck 5 – The external access point from Deck 6 would be better suited on the cargo deck to facilitate moving cargo and things like ammunition.
(11) Deck 4 – No comments
(12) Deck 3 – No comments
(13) Deck 2 – Are those lower deck access points (4) next to the port and starboard cutter wells?
(14) Deck 1 – No comments
(15) In general, since this ship transports troops, I would have expected to see more troop berthing compartments rather than individual staterooms - especially for ground troops who should spend most of their time off the ship doing their job. Space crewmen would not expect that, so it's reasonable to leave them in separate rooms (though they could easily be in 4man rooms for ratings, and officers and senior NCO get 2 man rooms. Hey, the owner gets an entire deck!