Ok, so I'm planning on starting a new game pretty soon. The idea behind it was the travellers (only aiming for two or three) get given a small wodge of cash and some resources in order to jump-start their very own mercenary company.
I was considering giving them access to 30-35 personel, and money. For equipment, transport and other things they have to make their own contacts, but this does mean they get to arm them exactly how they want. Does this sound reasonable?
I was also thinking, once the personel are organised into units, they would get a choice of both unit skills and personal skills, equal to 1/2 the number of men in the unit. So a 4 man infantry team would have 2 unit skills (say gun combat/0 and stealth/0), and two personal skills (one man has demo/0 and one man has security/0 for instance). Does that make sense?
I was hoping it would lead to closer management of the mercenary unit, which is something I have been trying to create since the merc book came out. Any thought/critiscisms?
Also, if anyone has the patience, they could write up how they would organise and equip the unit, and how much it would cost them?
Sorry for the wall of text, Barnes
I was considering giving them access to 30-35 personel, and money. For equipment, transport and other things they have to make their own contacts, but this does mean they get to arm them exactly how they want. Does this sound reasonable?
I was also thinking, once the personel are organised into units, they would get a choice of both unit skills and personal skills, equal to 1/2 the number of men in the unit. So a 4 man infantry team would have 2 unit skills (say gun combat/0 and stealth/0), and two personal skills (one man has demo/0 and one man has security/0 for instance). Does that make sense?
I was hoping it would lead to closer management of the mercenary unit, which is something I have been trying to create since the merc book came out. Any thought/critiscisms?
Also, if anyone has the patience, they could write up how they would organise and equip the unit, and how much it would cost them?
Sorry for the wall of text, Barnes