languagegeek
Mongoose
One of our players is planning on running a divine magic PC, and in providing a list of spells available from the cult, I started thinking about the way spells are "carried" by a divine magician.
On the whole, I'm not really a fan of pre-memorising spells from a list. Let's say I don't want to be poisoned, so I have to have a prememorised "cure poison" at all times. But when there's no poison in the adventure for a long while, it becomes a wasted slot.
Has anyone considered (or tried) using dedicated POW as a sort of divine pool of magic points? So a character with 4 dedic.POW can cast any of the spells from their respective cult list until the pool runs out - one dedic.POW per spell. Then they can pray to replenish their spell pool at the shrine. Now I don't have to worry about having a "cure poison" spell handy at all times, but I can call upon it when necessary.
I know my RQMV, but before telling the player that this will be our house rule, I'm curious how you all would think this would work.
On the whole, I'm not really a fan of pre-memorising spells from a list. Let's say I don't want to be poisoned, so I have to have a prememorised "cure poison" at all times. But when there's no poison in the adventure for a long while, it becomes a wasted slot.
Has anyone considered (or tried) using dedicated POW as a sort of divine pool of magic points? So a character with 4 dedic.POW can cast any of the spells from their respective cult list until the pool runs out - one dedic.POW per spell. Then they can pray to replenish their spell pool at the shrine. Now I don't have to worry about having a "cure poison" spell handy at all times, but I can call upon it when necessary.
I know my RQMV, but before telling the player that this will be our house rule, I'm curious how you all would think this would work.