Masters of War Results

Reborn

Mongoose
Hey all I just thought you might like to see the table for the Starship Troopers section -

1st - Gregor Fotheringham - Power Suit MI
2nd - Laurie Neatherway - Marauder MI
3rd - Nick Robinson - Marauder MI
4th - Matthew Houghton - Arachnids
5th= - Lee Upton - Power Suit MI
5th= - Adam Holt - Arachnids
7th - Ant Evans - Arachnids
8th - Rob Alderman - Skinnies

Anyway, we all had a great day I think, congratulations to Gregor once again, those 4 CHAS units were a nightmare to combat!

Here's my list for posterity -

Ape Marauder Lt. – Twin Flamers, Derringer light rotary cannon, Hellseed Y-rack, Trip-hammer mortar.

SICON Military Intelligence officer
Fast Mover
Dirty Fighter

305 points

Bigfoot NCO – 375 points

Artillery Corps
Protagonist!

Chickenhawk NCO – 300 points

Blizzard Missile Pack
Twin 50s + Utility Claws
Protagonist!
Sniper

Marauder Squad - 845 points

Chickenhawk Sergeant (Blizzard Missile Pack, Twin 50s + Utility Claws)
Protagonist!
Nighthawk Corporal (+Peewee)
Sniper

CHAS – 175 points

Enjoy!
 
Overall Impression:

Lots of MI based armies, not as many Skinnies as I was expected - given that I heard that they were the Super Race. Matts Rippler swarm was a superbly presented and themed army and gained him the best painted prize (the Narns and Roy's Mimbari from the ACTA section were also very good).

Tables are on the whole too open for MI vs MI based games, in my Second Game with the agreement of Laurie and Mongoose staff got a couple of extra pieces added on table 6. I got to fight other MI 3 of the 4 games - same as last year - I wasn't expecting that this year, and I got to fight on table 6 on my last 3 games - didn't even get on Klendathu once!!

Design Thoughts:

This time I wanted to field 4 CHASes, everything else would have to bend to fit them in. I like to field a Nuke as a get rid of nasty uncooperative enemy, but with 4 CHAS a missile born nuke took me over 50% assets, so that had to go - then looked at javelin launched - TOO RISKY with the scenarios and likely cover at Mongoose - good chance a lucky hit would take it out and give loads of victory points to the enemy - then looked at Skinny Advisor to hide it - too many asset points, even if I lost a CHAS.

Another criterion was I wanted to present as few targets as possible if I came up against MI - so the Advisor stayed in to hide a unit in deployment area - so I dropped to PL2 (sicon intelligence needed to get 4 CHAS and Advisor) to try not to attack if we played the Rolling Thunder scenario. Another CAP unit and an M8 LT in drop pods kept them off table. NCO was in a chicken hawk - points to spend cos no Nuke - normally avoid this like the plague since it is giving victory points to any MI force. Lastly a Firestorm on a Flamberge - if I can't nuke something at least I can dent some hoppers or other irritating unit.

List:

Lt in M8 with twin flamers, Sicon an drop pod - 300
NCO in M9 with flamer and protagonist (never used) 250
4 CHAS 700
Skinny Advisor 100
Flamberge and Firestorm 100
5 CAPs javelin, triple thud, 1 frag (skinny attached) 260
5 CAPs javelin, sniper, drop pods 290

second posting to follow - computer playing up
 
Oh yes, as Gregor said, Evil's Ripplers won the best painted, and rightly so, as you've seen on these forums they are awesome!!. He won as his prize two prototype Battlefield Evo tank sculpts... no fair :cry:
 
Game 1 vs Nick

Nick had a Marauder Force including 3 M9s and an M8 Bigfoot, great for anything except MI - we got Rolling Thunder with Nick attacking - on a hiding to nothing.
From right to left Nick had
3 M8s
M8 Bigfoot
2 M8s
3 M9s including Nighthawk
I was deployed in cover forward in the centre, the rest scattered across the board, the hidden caps forward on my right.

He could walk on and target 1 CHAS in cover with his 3 M9s - putting it down to 1 action.

Basically the rest is history - I took down the Bigfoot in turn 1 with the M9 seargeant, finished off the M9s before going through the M8s - did not take long and was absolutely no fun for Nick - I lost 1 damaged chas and half the hidden cap unit who opened up and felt some Ape special return fire.

Second Game - this time I got the unenviable task of getting across the table against Laurie (another MI Marauder force) - nothing really to cover my advance. My opening dice were rubbish, doing very little damage. The only thing was I massed against Lauries weakest flank.

I took heavy damage, particularly to artillery fire which gutted my 2 CAP trooper squads, my NCO got nuked. 3 CHAS were killed or down to 1 hit.

The saving grace was that I eventually left Laurie with 2 damaged Marauders left and got the Lt, half a CAP squad and a CHAS off table.

Third Game vs Lee - a CAP force with M9 NCO, M8 Lt, CHAS, 4 squads javelin and sniper rifle, 1 with nuke.
This force was well balanced and came the closest to beating me - the scenario was sweep and clear, both on our left flanks, the downer was that Lee got to set up and move first, and with precious little cover, I knew I was in trouble. I set up so Lee had to jump to target me, but it looked grim.
Turn 1 and one CHAS was gone, another lightly damaged and Lee outflanking my positions on a broad front. My return fire reduced the NCO to one action and killed a couple of CAPS.
Turn 2 my M9 NCO was gone and my CHAS were desperately hiding - Lee ended up clumping 2 CAP squads, CHAS and M8 as he drew beads on the CHAS on my right - I was fortunate to survive. In the middle the Nuke armed group had not fired the Nuke and were bearing down on 2 CHAS cowering behind a pyramid. On his right he outflanked this position, but again missed.
I had to do it - my 2 CHAS jumped round the pyramid to hit the Nuke squad - 3 hits 3 saves - hmm. Next one to flame - 2 dead, but not the Nuke (oh no). 2 CHAS in open. Hidden unit revelas and jumps in - also now in open - but triple thud, javelin and 4 moritas get the last 3 - just.
Turn 2 air - CAPs come down in cover on my left to present another target to cover my CHAS and ambushers. LT comes down on right behind large tall industrial complex and Firestorm comes in on that group in centre - was thinking I ought to use it to clear my area, but it was too tempting - the 8 CAP troopers died to a man, th eLT took 2 wounds- the CHAS - what was all the fuss about - puny humans - I am smarter, quicker, stronger ...
This looked really bad for Lee only M9 1 wound, 1 squad, CHAS and Lt left - but there's life in the old dog yet -
CHAS cripples one of mine that jumped out on left to fry the Nuke team, my Skinny advisers group are wiped out by Morita and sniper fire from the last squad out there on my left - the M9 lets rip with a blizzard and javelin and leaves 1 trooper left in the other squad (the jav armed one who was skulking at the back). The Lt comes forward.
My turn 3 sees Lt promote jav to sgt who takes out M9. His squad largely survives to CHAS, and my CHAS takes his down to 1 action as well.
Turn 4 sees my last CAP snuff it, his CAPs go down to both my CHAS having to shoot at them, my CHAS on the right took his down and my Lt flames his to death -game over a turn early - none of my CHAS on my left can get into the other half of the table.

The Firestorm saved my bacon. Highlight - Gun Fight at OK Corrale as 2 CHAS exchange fire across arid landscape.

Game 4 against Matts superb wasp swarm. This was another sweep and clear objective - both of us trying to clear my left.
Matt could have gone airborn and rendered this a dull game, instead he kept half off table as air assets and swept across the table with the rest.
I got to go first and took down 1 overseer with 1 M9 and 2 CHAS, 4 hits (3 dodges) on swarm as well on my left.
On my right a CHAS put 2 wounds on the other Overseer and the other CHAS killed a couple more wasps (ripplers - but they don't half look like wasps).
Matt swarmed across the table - basically he could not touch the CHAS's unless I jumped - easy to forget that and I did - thankfully Matt could dodge but not shoot.
Anyway - Matt charged the Chickenhawk and got flamed by CHAS and M9 - 2 left of first wave at end of turn 2.
Then the air phase - I brought a CAP squad down about 20 inches from the Overseer - Matt brought loadsa wasps on and overflew the M9 - taking a few casualties as its 3D6+1 slowly whittled him down with all that reaction fire. Matts shooting was not achieving all it could - eg 16 dice only got 1 6 which was saved.
The game went on - overseer with shield died to sniper and Javelin and CHAS. M8 landed and walked around, the CAPS got shot, when WASPS landed they got flamed so many stayed airborn and at last took the M9 down to 1 wound.
Against my force the Overseers were always going to die, and my CAPs were always going to struggle - Matt was a trifle unlucky against the M9 which slowly did a lot of damage with the reaction fire etc.

Highlights- Wasp formation flying - line astern, hard to starboard - great stuff, the difficult cross over manoeuvre, not to mention the head on lets play chicken stunt. Should have had Dambusters or 633 squadron playing in this one.

Thanks to my opponents for being sporting and making the games good humoured.
 
heheheheh yeah was a great day had by all

LBH was still pissed by the time we got to bristol !!!!

my list:

The Swarm
A hive has been detected sending out an agressive form of Wasp ripplers, only time will tell if they can establish a foothold !

Overlord He-Buzz = 250 point
(Shield - Egowar)

Overlord Buzz-Ra = 250 points
(Shield - Egowar)

45 Ripplers = 1350 points

3 x 2 (6) Kamikazi = 30 points

8 Acid = 120 points

Total =1500 points

Bug split
4 units of 6 = 24
1 unit of 7 = 7
1 unit of 8 acid = 8
2 units of 3 kamakaze = 6

Total = 45

Ego war failed me so much :( a better option would have been id sending, ho hum.
 
Wahey!
Still, I won thud, which by the way is a very recommended game, its awesome!

I had problems fighting bugs, MI I could have handled, but for some reason I kept fighting bugs. But hey! I drew with mongoose_acolyte! (by 95 pts to him).

My army list was:

K'pow (Skinnie Tyrant)

8 Skinnie Guards:
1 Constrictor cannon
1 Neural beamer (Heavy weps are pointless for guard)

3 Skinnie venerables:
Sharpshooter
Harmonic shields
Champions (all of them).

3 Skinnie Venerables:
Harmonic shields
Dual Lasers
Champions (all of them).

5 Skinnie soldiers:
4 constrictor cannons

5 Skinnie soldiers:
4 neural Beamers

8 skinnie raiders:
Boneshard pistols


I think my main c*ck-ups were the lack of champions and too much spent on upgrades. Unfortunately the venerables are expensive, but they have the AA I would need IF I fought Evils ripplers (which was my first game of the day). Only problem is those poncy little 3" firezones.

All in all, a good day.
:D
 
Hey Rob, how did you field two units of Venerables with a Tyrant for your leader? Doesn't the Army Book say that they are limited to either one unit of venerables or one venerable marauder?
 
Rob_alderman said:
Wahey!

I think my main c*ck-ups were the lack of champions and too much spent on upgrades.
:D

Nah, I think the biggest mistake was not taking ambush... a STEAL for skinnies at 2000pts (especially for that 4 neural beamer soldier squad)!
 
JoseDominguez said:
what were the scenarios? ANd where do I get them?
:)

the senarios are the tournament download file. availabale in funny enouth the download section.

as for the 2 skinnie venerable units, i didnt pick up on that one !!!! but alot of robs problem was he didnt know his army that well.
 
Rob_alderman said:
Yeah and its 1 unit of venerables per 1000 pts, and 1 venerable marauders per venerable squad.

Let's see...

Page 32 in the Skinnie Army Book "Venerables and Venerable Marauders: Up to 1 unit total if the army exceeds 1,000 points."

Was this changed somewhere? Don't get me wrong; the Tyrant is my leader of choice, so I would love to be able to field more Venerables. If this was officially changed, please let me know where it is posted so that I can get some more of them.
 
its ok we shall just mark him down as a cheating skumbag that couldnt win agame !

i got my revenge though i spent the afternoon poking him and making him run like a girl.

as for laurue (silly name i cant spell) he looks less like harry potter now and more like an escapee from dawsons creek :D (get a hair cut)
 
dyssnowman said:
Rob_alderman said:
Yeah and its 1 unit of venerables per 1000 pts, and 1 venerable marauders per venerable squad.

Let's see...

Page 32 in the Skinnie Army Book "Venerables and Venerable Marauders: Up to 1 unit total if the army exceeds 1,000 points."

Was this changed somewhere? Don't get me wrong; the Tyrant is my leader of choice, so I would love to be able to field more Venerables. If this was officially changed, please let me know where it is posted so that I can get some more of them.

:shock: :oops:

:cry:
 
:lol: I think Rob should lose all gentleman's points for being a cheat ;)

Evil - don't be saying I look like Dawson, what about Alexb?!! He's Dawson's brunette stunt double!
 
Reborn said:
:lol: I think Rob should lose all gentleman's points for being a cheat ;)

Evil - don't be saying I look like Dawson, what about Alexb?!! He's Dawson's brunette stunt double!

get a hair cut
 
Reborn said:
:lol: I think Rob should lose all gentleman's points for being a cheat ;)

Yeah i should really, I'd take that gracefully. It was a mistake, one I shant make again. After a lot of games using skinnies I've come to the assumption that I suck at using them! I reckon MI will be my next try (I'll have to join the crowd :cry: ). I like the look of exos... (I'll have to do some demos :p).
 
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