Game 1 vs Nick
Nick had a Marauder Force including 3 M9s and an M8 Bigfoot, great for anything except MI - we got Rolling Thunder with Nick attacking - on a hiding to nothing.
From right to left Nick had
3 M8s
M8 Bigfoot
2 M8s
3 M9s including Nighthawk
I was deployed in cover forward in the centre, the rest scattered across the board, the hidden caps forward on my right.
He could walk on and target 1 CHAS in cover with his 3 M9s - putting it down to 1 action.
Basically the rest is history - I took down the Bigfoot in turn 1 with the M9 seargeant, finished off the M9s before going through the M8s - did not take long and was absolutely no fun for Nick - I lost 1 damaged chas and half the hidden cap unit who opened up and felt some Ape special return fire.
Second Game - this time I got the unenviable task of getting across the table against Laurie (another MI Marauder force) - nothing really to cover my advance. My opening dice were rubbish, doing very little damage. The only thing was I massed against Lauries weakest flank.
I took heavy damage, particularly to artillery fire which gutted my 2 CAP trooper squads, my NCO got nuked. 3 CHAS were killed or down to 1 hit.
The saving grace was that I eventually left Laurie with 2 damaged Marauders left and got the Lt, half a CAP squad and a CHAS off table.
Third Game vs Lee - a CAP force with M9 NCO, M8 Lt, CHAS, 4 squads javelin and sniper rifle, 1 with nuke.
This force was well balanced and came the closest to beating me - the scenario was sweep and clear, both on our left flanks, the downer was that Lee got to set up and move first, and with precious little cover, I knew I was in trouble. I set up so Lee had to jump to target me, but it looked grim.
Turn 1 and one CHAS was gone, another lightly damaged and Lee outflanking my positions on a broad front. My return fire reduced the NCO to one action and killed a couple of CAPS.
Turn 2 my M9 NCO was gone and my CHAS were desperately hiding - Lee ended up clumping 2 CAP squads, CHAS and M8 as he drew beads on the CHAS on my right - I was fortunate to survive. In the middle the Nuke armed group had not fired the Nuke and were bearing down on 2 CHAS cowering behind a pyramid. On his right he outflanked this position, but again missed.
I had to do it - my 2 CHAS jumped round the pyramid to hit the Nuke squad - 3 hits 3 saves - hmm. Next one to flame - 2 dead, but not the Nuke (oh no). 2 CHAS in open. Hidden unit revelas and jumps in - also now in open - but triple thud, javelin and 4 moritas get the last 3 - just.
Turn 2 air - CAPs come down in cover on my left to present another target to cover my CHAS and ambushers. LT comes down on right behind large tall industrial complex and Firestorm comes in on that group in centre - was thinking I ought to use it to clear my area, but it was too tempting - the 8 CAP troopers died to a man, th eLT took 2 wounds- the CHAS - what was all the fuss about - puny humans - I am smarter, quicker, stronger ...
This looked really bad for Lee only M9 1 wound, 1 squad, CHAS and Lt left - but there's life in the old dog yet -
CHAS cripples one of mine that jumped out on left to fry the Nuke team, my Skinny advisers group are wiped out by Morita and sniper fire from the last squad out there on my left - the M9 lets rip with a blizzard and javelin and leaves 1 trooper left in the other squad (the jav armed one who was skulking at the back). The Lt comes forward.
My turn 3 sees Lt promote jav to sgt who takes out M9. His squad largely survives to CHAS, and my CHAS takes his down to 1 action as well.
Turn 4 sees my last CAP snuff it, his CAPs go down to both my CHAS having to shoot at them, my CHAS on the right took his down and my Lt flames his to death -game over a turn early - none of my CHAS on my left can get into the other half of the table.
The Firestorm saved my bacon. Highlight - Gun Fight at OK Corrale as 2 CHAS exchange fire across arid landscape.
Game 4 against Matts superb wasp swarm. This was another sweep and clear objective - both of us trying to clear my left.
Matt could have gone airborn and rendered this a dull game, instead he kept half off table as air assets and swept across the table with the rest.
I got to go first and took down 1 overseer with 1 M9 and 2 CHAS, 4 hits (3 dodges) on swarm as well on my left.
On my right a CHAS put 2 wounds on the other Overseer and the other CHAS killed a couple more wasps (ripplers - but they don't half look like wasps).
Matt swarmed across the table - basically he could not touch the CHAS's unless I jumped - easy to forget that and I did - thankfully Matt could dodge but not shoot.
Anyway - Matt charged the Chickenhawk and got flamed by CHAS and M9 - 2 left of first wave at end of turn 2.
Then the air phase - I brought a CAP squad down about 20 inches from the Overseer - Matt brought loadsa wasps on and overflew the M9 - taking a few casualties as its 3D6+1 slowly whittled him down with all that reaction fire. Matts shooting was not achieving all it could - eg 16 dice only got 1 6 which was saved.
The game went on - overseer with shield died to sniper and Javelin and CHAS. M8 landed and walked around, the CAPS got shot, when WASPS landed they got flamed so many stayed airborn and at last took the M9 down to 1 wound.
Against my force the Overseers were always going to die, and my CAPs were always going to struggle - Matt was a trifle unlucky against the M9 which slowly did a lot of damage with the reaction fire etc.
Highlights- Wasp formation flying - line astern, hard to starboard - great stuff, the difficult cross over manoeuvre, not to mention the head on lets play chicken stunt. Should have had Dambusters or 633 squadron playing in this one.
Thanks to my opponents for being sporting and making the games good humoured.