BhilJhoanz said:
Very devastating IMO but it's part of the fun of the game. In my experience it's better to use your fate point to avoid the blow all together and stay on your feet than to be left for dead.
Yeah, but that's not one of the listed uses for Fate Points. It lists Left for Dead, Mighty Blow, Repentance, and Destiny, none of which allow the use you put it to. That's fine if your GM allows that use, but he and you should realize that people will always select that option over Left for Dead, making that a meaningless option. Because I like the idea of Left for Dead (sets up great "captured" scenarios, etc.), and it is the one in the book, I'll be sticking with using that one.
Another consideration - if you use a FP to avoid a blow, a fall, etc. and you are still up, then you still face danger and the character can still get killed once out of FP - but if you use the FP to be left for dead, then you'll still be around. To me, that's the point of the FP, for that use, to allow a way to keep characters around if all else fails, but that is circumvented if you allow people to circumvent being hit, damaged, etc. with a FP, because they are still subject to the same effect the next round. Put it this way, as a GM, I feel no need to fudge combat rolls, like I would if the roll would kill the PC, if they can use a FP to avoid such a grisly fate.
Finally, the Left for Dead option allows for the PC to be mildly penalized for fighting to the death, rather than being smarter, if the GM so elects, because the GM can then imprison the PC, steal their stuff, etc., which also fits with the whimsical nature of goods in the Conan world.