I am planning on starting a Conan game but am a little concerned about the Massive damage save. It seems very draconian to have a very hard save v death every time you take more than 20 damage (even though you can buy a second life with fate points).
I do like a system where you can die from 1 blow but was wondering if there was a better way of doing this. My current idea is to have a few new house rules, and would like to get some feedback on them from someone who knows more about the system.
My new house rules would be:
1. If you take over 20 points of damage in a single blow then you need to make a fort saving throw, but rather than death if you fail, you are just knocked unconscious instead.
2. When rolling for damage, every time you roll the maximum on a dice you get to roll it again and add it on - theoretically, therefore, you could do tons of damage, though the chances of rolling lots of maximums are obviously small. In other games my players like this rule, as they like rolling lots of dice!
3. Use the critical and fumble tables from dndadventure.com. These increase the danger from criticals and can lead to a death wound regardless of the damage actually done in the blow.
These changes would mean that anything can still die from 1 blow, thus still keeping an air of gritty realism in the combat, but doesn't involve a save v death every time you take 20+ damage
What do others think about these changes?
I do like a system where you can die from 1 blow but was wondering if there was a better way of doing this. My current idea is to have a few new house rules, and would like to get some feedback on them from someone who knows more about the system.
My new house rules would be:
1. If you take over 20 points of damage in a single blow then you need to make a fort saving throw, but rather than death if you fail, you are just knocked unconscious instead.
2. When rolling for damage, every time you roll the maximum on a dice you get to roll it again and add it on - theoretically, therefore, you could do tons of damage, though the chances of rolling lots of maximums are obviously small. In other games my players like this rule, as they like rolling lots of dice!
3. Use the critical and fumble tables from dndadventure.com. These increase the danger from criticals and can lead to a death wound regardless of the damage actually done in the blow.
These changes would mean that anything can still die from 1 blow, thus still keeping an air of gritty realism in the combat, but doesn't involve a save v death every time you take 20+ damage
What do others think about these changes?