Mass Effect for ACTA

Target

Mongoose
Mass Effect universe could be adapted to ACTA rules.
Shields can done
The Boresight works caus the big guns are boresight which are only on really big ships.
Beams are short ranged & ignore shields.
If you read the codex it tells all about the various ship types & weapons.
It would have to be kinda heat based as that is what limits combat times.
Plenty of races.
Humans
Asari
Turian
Krogan
Ranchi
Geth
Quarian & various ones that aren't in citadel space.
It also seems everybody is on about the same level of tech cause mass effect technology seems to be the pinnacle.
 
Hm...Very true, hadn't thought about that before. That was a totally kick ass game by the way! That could be a lot of fun to work on...There's not a whole lot of specific information on the fleets tat I recall though. I'll have to remember to check my Codex later.
 
There's an MMO that I am quite addicted to called Eve. Have you heard of it? Well, my point is that it too could quite easily be adapted to the ACtA system and it has a complete lists of ships and weapons.
 
SylvrDragon said:
There's an MMO that I am quite addicted to called Eve. Have you heard of it? Well, my point is that it too could quite easily be adapted to the ACtA system and it has a complete lists of ships and weapons.
Can I have a Ragnarok? :twisted:
 
Burger said:
SylvrDragon said:
There's an MMO that I am quite addicted to called Eve. Have you heard of it? Well, my point is that it too could quite easily be adapted to the ACtA system and it has a complete lists of ships and weapons.
Can I have a Ragnarok? :twisted:

I began writing the conversion last night and I fully intend on including every basic classification of ship from frigate all the way up to titan; and I plan on making the armageddon level ships in this little conversion to live up to to the name of their PL.
 
Sounds interesting - will have go on Wiki and see what you are talking about :)

Always thought Titan was a great name for really big ship class...................

still recall Colony Wars fondly on the PS1

:D
 
Thought the Mass effect universe would work as dreadnoughts have the massive boresight gun which could pretty much down any knetic barrier (shields) but vunerable to being flanked. The cruiser sized ships protected them from other crusiers & the smaller manuerable ships.
The smallers ships like frigates gave the the bigger ships protection from bombers. Bombers could use torps to take out the barrier generators. AF is done with beams + interceptor fighters. So have carriers & of course Earth has super carriers. Funny how's its actually Earth Alliance & some the citadel looks like B5.
Found the codex in the game was quite interesting when talking about the way combat was done.
It would have a problem with heat tracking because it would need to be reasonably simple otherwise it could be a problem in big games.
Ships had 2 ways of getting rid of heat, 1st was Heat strips which hard to damage & 2nd can't remember the name but could be easily damaged in battle. The Heat strips on the older ships gave them a tiger stripe look which would be cool to paint.
Frigates were also the only ships that could land on earth type planets for landing troops & so on.
I've looked Eve before is it a good game?
 
Target said:
Thought the Mass effect universe would work as dreadnoughts have the massive boresight gun...

I'm an ex-Earther. I'd remove boresight from the game given the chance. I get the idea and can appreciate the flavor of it, but in function, with it's current application, it just doesn't work. Maybe with that special action I saw suggested a while back it would be better...
 
Da Boss said:
Sounds interesting - will have go on Wiki and see what you are talking about :)

Always thought Titan was a great name for really big ship class...................

still recall Colony Wars fondly on the PS1

:D

I've never seen a Titan in person as far as the game goes, but I've seen comparison pictures and the graphics for those ships are insanely huge!
 
I actually don't have a problem with boresight at all. We have a lot house rules when comes to redundancy, fighters mainly but we haven't changed stats or anything to do with boresight. I think it would work with mass effect as i lot of it about whether the dreadnoughts get fire the mass effect gun by manuevering & thats why they have cruisers to protect their flanks. In effect it will be a bit like the current system for iniative that ACTA uses. 1 Dreadnought is going to get wiped out multiple little ships as they are to manuverable for the big gun to be brought to bear. The dreadnought in the Mass effect case is basically a big gun with engines. It needs a fleet to survive.
 
Target said:
I actually don't have a problem with boresight at all. We have a lot house rules when comes to redundancy, fighters mainly but we haven't changed stats or anything to do with boresight. I think it would work with mass effect as i lot of it about whether the dreadnoughts get fire the mass effect gun by manuevering & thats why they have cruisers to protect their flanks. In effect it will be a bit like the current system for iniative that ACTA uses. 1 Dreadnought is going to get wiped out multiple little ships as they are to manuverable for the big gun to be brought to bear. The dreadnought in the Mass effect case is basically a big gun with engines. It needs a fleet to survive.

Yea, because it's SO much easier for a massive, hulking slow ass ship to hit a fast, tiny little frigate that's dancing about at the edge of the battlefield instead of the other huge freaking ship that's slowly lumbering directly in front of the firstly mentioned behemoth with the boresight. Yes, physics at work here baby! I never once saw an Omega pop in out of hyperspace only to start killing frigates and shuttle craft with its beam. No, whenever a large "boresighted" ship entered from hyperspace it immediately began tearing at other large ships with its beam. One thing that made B5 great was the fact that physics were taken more into account than with other Sci-Fi series and the current boresight rule is a smear on the series good name. If you want to discuss boresight go to the thread that's been popping up frequently over the past month in discussion of the lack of foresight, as well as lack of understanding as to how physics work, that was placed in the current boresight rule.

Now, back to Mass Effect. I think it would pretty cool to see a Mass Effect conversion. I'm going to work on the Eve idea though. I've already got several ideas written down for it and have mock-ups of the weapon systems. Should be fun!
 
Going a bit off topic ere but not sure where the boresight rule is but why don't they just make it a 5 deggre angle... I know gale force nine has some real good templates fo this game, but i'm sure mongoose could make an arc template which could include this 5 degree arc for boresight...


(by 5 degree arc i mean 2.5 deggres either side of the centre line not 5 deggres either side....)
 
It would have to be 30" long for the omega. The problem people have it's not really realistic, why can't fire at that big ship just in front of me. The only real way to fix it is get rid of it.
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=32712
There's a million more like it.
 
Well if you're doing an EVE convesion then you'll naturally lose Boresight... and F, A, P, S... cos ships can fire all weapons in any direction they like!
 
Burger said:
Well if you're doing an EVE convesion then you'll naturally lose Boresight... and F, A, P, S... cos ships can fire all weapons in any direction they like!

This is something that had occurred to me. If you really think about it though, a ship having firing arcs in a real time game such as Eve is fairly unpractical. I don't feel that restricting firing to the standard arcs will detract from the feel of the game. I am planning on having more turreted weapons than usual though, especially in the smaller ships.
 
Target said:
It would have to be 30" long for the omega. The problem people have it's not really realistic, why can't fire at that big ship just in front of me. The only real way to fix it is get rid of it.
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=32712
There's a million more like it.

Indeed. I think the rule is more trouble than it's worth to be honest. It's much like the way crew quality used to be added to dogfight rolls, or the current FAP system. Neat idea, adds flavor, but it's not practical. Unfortunately I don't think Mongoose will take the sock off their head long enough to see what's best for their game.
 
SylvrDragon said:
Burger said:
Well if you're doing an EVE convesion then you'll naturally lose Boresight... and F, A, P, S... cos ships can fire all weapons in any direction they like!

This is something that had occurred to me. If you really think about it though, a ship having firing arcs in a real time game such as Eve is fairly unpractical. I don't feel that restricting firing to the standard arcs will detract from the feel of the game. I am planning on having more turreted weapons than usual though, especially in the smaller ships.
I'd be interested to see what you come up with, especially battleships attacking small targets (ceptors/dictors) and webbing/scrambling rules! :lol:
 
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