Manufacturing Costs

crossmlk

Mongoose
I'm away from my rule book and wanted to spit this question out before I forget it. Is there a rule for reducing the cost of for example a tech 10 item manufactured at tech 15? I know there's one for prototypes being manufactered a level early but I don't remember about the other way around. Thanks.

Mike Cross
Terra/Sol Games
http://terrasolgames.com
 
Rule #1 Never be without your rulebook.

Rule #2 If you are without your rulebook see rule #1.

Central Supply Catalogue covers higher and lower tech versions but doesn't offer any cost modifiers for say a TL 5 item being purchased on a TL 6 world.
 
AndrewW said:
Central Supply Catalogue covers higher and lower tech versions but doesn't offer any cost modifiers for say a TL 5 item being purchased on a TL 6 world.
Guidelines are fine but I believe most of this shouldn't be done with specific 'rules'.

Would a TL 6 mining world have TL 5 agricultural equipment available and would it sell for the same price as on a TL 6 agricultural world? Would the population of the world make a difference, how about whether it is poor or rich?

Would a TL 8 world still have TL5 stuff warehoused and available for easy sale or would the old stuff be long gone?
 
Seems to me that the second biggest question is "what item are you refering too"?

The biggest question would be "What does your GM say"?

Just my opinion though.
 
HG page 53 gives some guidelines for -1 to +3 TL for ship systems.

BUT, those could easily be expanded into "Mechanical" and "Electrical" based components and used elsewhere.
 
One thing to remember is that the TL of a world is a general rule of thumb. There are going to be various pockets of lower TL on the planet, and most likely various levels of TL manufacturers as well. Some things can be manufactured at lower TL and function nearly the same. Others's, not so much.

If the players are wanting something custom made, then that's a different question. That's always going to be more costly than buying something off-the-shelf.

If they are looking for something already made of a lower TL, then they'll probably be seeking it out at 2nd-hand locations, or even scrap yards. Again, it always depends on what it is that they are wanting.
 
Just a thought, but you could use the computers example in the equipment section of the core book as a base line.
 
Depends on the item - if it's still in common use, for example.


Making obsolete kit, especially if electronics get involved, is actually probably harder than contemporary kit.

Imagine you want to have a Comptometer built* today. This is a TL5 computer in a TL7 society. There will be no existing models from a supplier, and if you find someone who'll custom-assemble one (Dell-fashion), they will in turn have to find someone who'll custom-fabricate the components, because there's no mass supplier of them, either.

Not only do items go obsolete, but entire skillsets get lost as you move up through the TLs - Stonemasonry is an obvious one, but some important metallurgy skills were lost in the industrial revolution; that's why we've only got our best guess these days as to how Toledo/Damascus/Wootz steel was made.

A discount is only going to occur if something about the new abilities you have at a higher TL makes it genuinely easier to mine/machine/assemble/whatever. I can imagine, for example, bulk fabrication of stuff in bonded superdense becomes easier at higher TLs because you finally get industrial tools that can actually cut the bloody stuff; if it can resist a nuke then an oxy-acetalyne torch is not going to do the job....


* If you're not old enough to remember what that is without looking it up, see here:
http://en.wikipedia.org/wiki/Comptometer
. If you are old enough to remember what that is without looking it up, you are very, very old.
 
That depends if the item is still in current use. Otherwise it would either be worthless or considered an antique collectible which in turn may very well increase the price.
 
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