Hi all,
Me and my gaming buddies have been looking over the LW RPG books and wondering if we are missing something with regards to users of magic.
They all have willpower scores (read magic points) that renew at the end of adventure. They use these to power spells, and with things like levitation costing 1 pt per yard, they are going to go down fast. So to me that says very short 'adventures' or most magic users are going to spend the majority of their time using their very poor combat skill and dying a lot. As it is not defined or even alluded to in the books, what would constitute an adventure? How many combat encounters would people recommend?
The other point is it seems that all of the magic users direct attacks are basically bow attacks... except it cost them willpower to use. Apart from when they want to power them up for multiples of damage why would every MU just use a bow? I'll answer cos their crap CS means they'll miss while burning off a load of willpower.
Help us understand, it seems to me you are at a major disadvantage in combat as a MU> I know, and encourage, clever and tricky uses of powers/spells to get around direct confrontations or put yourself in an advantageous position. But none of my players would play a MU in these rules, which to us, means no gaming in it.
Words of wisdom welcome

MP
Me and my gaming buddies have been looking over the LW RPG books and wondering if we are missing something with regards to users of magic.
They all have willpower scores (read magic points) that renew at the end of adventure. They use these to power spells, and with things like levitation costing 1 pt per yard, they are going to go down fast. So to me that says very short 'adventures' or most magic users are going to spend the majority of their time using their very poor combat skill and dying a lot. As it is not defined or even alluded to in the books, what would constitute an adventure? How many combat encounters would people recommend?
The other point is it seems that all of the magic users direct attacks are basically bow attacks... except it cost them willpower to use. Apart from when they want to power them up for multiples of damage why would every MU just use a bow? I'll answer cos their crap CS means they'll miss while burning off a load of willpower.
Help us understand, it seems to me you are at a major disadvantage in combat as a MU> I know, and encourage, clever and tricky uses of powers/spells to get around direct confrontations or put yourself in an advantageous position. But none of my players would play a MU in these rules, which to us, means no gaming in it.
Words of wisdom welcome

MP