What do people think these weapons should be rated as in BFEVO?
Both seem to be similar, with 5.56 /5.45 rounds, short barrels and full auto options, both basicaly designed for use close in and nasty.
The only comparible weapon in EVO I can see is the SAS M416 carbine, with a range of 20 and 1D6 Damage dice.
I would think that they are shorter ranged than the M416, which is itself an evolution of the M4.
Effective ranges are usually quoted as less than the full length versions, typically about 150 yards
How about
Range 12" Damage D6, and 2D6 in close combat, or KISS and give them 12" range and 2 D6 damage?
I am sort of leaning towards the second option. The problem with the first option is that there is no advantage in choosing the M4 over the current M16A2 as both would get 2D6 close combat, but the M4a1 has only half the range. Current alleged preference amoung troops for the M4 over the M16 seems to suggest that there is some advantages.
Another option would allow the user to move as light infantry- say 5", instead of 4", but in my mind the reason for the speed reduction is more the armour than the guns the slower troops carry, as MEA troops with RPGs are as fast as their AK armed squad mates.
Suggestions welcome
Both seem to be similar, with 5.56 /5.45 rounds, short barrels and full auto options, both basicaly designed for use close in and nasty.
The only comparible weapon in EVO I can see is the SAS M416 carbine, with a range of 20 and 1D6 Damage dice.
I would think that they are shorter ranged than the M416, which is itself an evolution of the M4.
Effective ranges are usually quoted as less than the full length versions, typically about 150 yards
How about
Range 12" Damage D6, and 2D6 in close combat, or KISS and give them 12" range and 2 D6 damage?
I am sort of leaning towards the second option. The problem with the first option is that there is no advantage in choosing the M4 over the current M16A2 as both would get 2D6 close combat, but the M4a1 has only half the range. Current alleged preference amoung troops for the M4 over the M16 seems to suggest that there is some advantages.
Another option would allow the user to move as light infantry- say 5", instead of 4", but in my mind the reason for the speed reduction is more the armour than the guns the slower troops carry, as MEA troops with RPGs are as fast as their AK armed squad mates.
Suggestions welcome