This revision is clarified and reorganised version of how I intepret the LW Combat Rules. If you interpret them differently, that's cool.
If anyone has any thoughts on the following text including questions or errata, please fire away.
If anyone has any thoughts on the following text including questions or errata, please fire away.
BATTLES for Lone Wolf Multiplayer Gamebook
(a revision replacing the Battles, Ganging Up, Engage Many Enemies and In Battles sections of Chapter Three; Defeating Enemies)
The previous section deals with how combat is worked out when it is just you and one enemy going toe-to-toe. More often, you will have several friends on your side and your enemies are likely to have allies as well! If you have several characters fighting at once, the following rules apply.
Terms
Attack – The opportunity to do damage in combat by a character or an enemy
Character – A player character
Combat – Where a player makes a picks a number from the Random Number Table for the Combat Results Table; it simultaneously involves an attack by a character and an attack by an enemy
Combat round– A segment of time in which each character and enemy has the opportunity to fight at least one combat
Enemy – A non-player character
Engage – Participating in melee Combat
Order of Battle – The order in which characters and enemies engage each other or take other actions
Order of Battle, Engagement and Combat Rounds
Characters and enemies engage each other or take other actions in the order of COMBAT SKILL, with the highest COMBAT SKILL going first.
If the character or enemy is not engaged then the character or enemy is free to engage anyone he wishes, even if the target is already engaged.
If the character or enemy is engaged then the character or enemy, he may only fight a combat with the character or enemies he is engaged with. However, if he is engaged with multiple opponents, the character or enemy may decide to engage any number of those he is engaged with.
A character or enemy does not get to engage others or take another action if they have already fought a combat this combat round. In effect they have acted in this combat round already. This usually means the characters and enemies with low COMBAT SKILL will rarely get a chance to choose who they will fight, unless their side outnumbers the other.
Once all characters and enemies have fought a combat, the combat round ends. Characters and enemies that are still engaged at the end of the combat round, remain so at the start of the next.
Combat
When a character or enemy is engaged and the bonuses to COMBAT SKILLS have been worked out, combat takes place as normal i.e. the player pick a number from the Random Number Table and turns to the Combat Results Table to determine the result.
Engage Many Enemies
A character (but not an enemy) may choose to engage up to four multiple opponents, diving forward into their midst. This is dangerous but very heroic!
All of the enemies will count as being engaged by the character and they will immediately receive a +2 Bonus to their COMBAT SKILL for every enemy present after the first.
The player then picks a number from the Random Number Table for each enemy and turns to the Combat Results Table to determine the results.
Ganging Up
It is quite possible for multiple enemies to gang up on a single character, or vice versa. So long as the Kai Lords stick together, most combats should be like this.
The character or enemy gains a temporary +2 Bonus to his COMBAT SKILL if their opponent has already fought one attacker, +4 if the opponent has already fought two and +6 if the opponent has already fought three.
A maximum of four characters or enemies can engage one opponent at any one time.
The player then picks a number from the Random Number Table for their character or each enemy that is ganging up and turns to the Combat Results Table to determine the result.
Evading Engagement
Engagement is ended in three ways. The first is to defeat all the opponents in the engagement.
The second is to Evade Engagement. This is worked out as Evasion of Combat and, once done, the character or enemy is free to flee or to engage others in the next combat round as normal. When attacked by an enemy, a character may forgo their own attack and instead Evade Engagement..
The third is where a character or enemy in an engagement does not fight a combat with any of his opponents in a combat round. At the end of the combat round, the character or enemy may decide to leave the engagement with all such opponents.
Ranged Weapons
Ranged weapons are quite often used right at the start of a battle as combatants rush towards one another. However, once a character or enemy is engaged, he may not use ranged weapons at all. He must switch to a normal weapon.
It is possible for you to use a ranged weapon throughout a battle, so long as you are not engaged. You may use your ranged weapon against an opponent already engaged by one of your allies but your COMBAT SKILL will temporarily drop by 6 points during the attack, as you will be trying very hard not to hit your friend!