Lumbering ship orbiting?

animus

Mongoose
A lumbering ship can orbit can't it? I remember something about this in the FAQ but big ships should be able to change direction by orbiting. [/i]
 
well from page 33

"However, for all purposes, it will count as having just moved in a straight, forward direction" and the FAQ that i downloaded had nothing on it so I would say yes they can
 
yes, which makes no sense at all, gravity can continually change the direction of a in orbit but cannot give it a free 45 deg. turn...

have to hand it to Matt - that's one ruling I'll never agree with.

Chern
 
I'm beginning to think that the rule errata thing I saw was about the extra 45 degree turn that comes free from a "slingshot."
 
the FAQ download has only one deal on lumbering and that is dealing with Grave Shifters in that it can affect a lumbering ship.
 
posted to rulemasters...

http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=30366

edit

also bottom of page 1 faq
 
snubby said:
the FAQ download has only one deal on lumbering and that is dealing with Grave Shifters in that it can affect a lumbering ship.

HA, fear me, for i will move all your families Graves to a new place if you do not surrender. . .
 
I ready the links to what you put up but I do not see any clear answer, and in the gaming groups I play in if one cant show a published rule of this is how it is, then it does not count if there is a change from what the rule book says and a change from what Mongoose has as FAQ then it should be corrected, one of the biggest issues some of the games that we play is that there are so many "rullings" that its confusing on what is correct and current, to stop this we go by what we can get form the rule book and what the FAQ downloads say.
 
in all fairness, he did say it was posted to rulesmasters and not that it had a response
 
o, didnt mean for the post to sound rude or anything, and was not clear on what he ment there thought that he was saying that those posts were a ruling.
 
oh for pete's sake...here's the link

http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=30823&postdays=0&postorder=asc&start=15

and here's matt's ruling

msprange said:
Centauri_Admiral said:
The wording for the question in regards to jump points is still ambigious, and can I ask why is it lumbering ships can be affected by a poxy gravitic shifter, but are completely unaffected by the gravity well of a planetary body massing millions upon millions of metric tons, thats just plain bloody stupid guys. Either a lumbering ship can be affected by both; or neither at all if my primus can't be moved by the gravity well of a planet the size of jupiter, then it certainly ain't gonna move for some stupid brakiri tashkat mounted tractor beam.

Well, first it is not stupid, it is an opinion.

That opinion is that a Lumbering ship is too clumsy to make the accurate adjustments necessary to take advantage of a gravity well in order to turn. A gravitic shifter has an intelligence behind it that can make the calculations to move pretty much anything smaller than an asteroid - whether a ship is capable of the move on its own or not is irrelevant.

and if you look in the pdf link to the FAQ in the first post of this thread
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=30823&start=0&postdays=0&postorder=asc&highlight=

at the bottom of the first page of the PDF it says

Q. Can a ship with Lumbering benefit from the additional turn granted by a gravity well?
A. No.

none of these talk about orbiting however, which is not an additional turn. which is nonsense, because gravity is gravity. its a fundamental force of nature, and behaves in an extremely predictable fashion. To say that a spaceship with <Dr. Evil impression>frikkin' laser beams</Dr. Evil impression> can't make the calculations to take advantage of the extra turn is silly. The extra turn is an abstraction of parabolic arc a ship takes when not in a circular orbit. In truth, the facing doesn't change, simply the direction of the ships momentum. However, mongoose has simplified the momentum of the real universe in the game system and changed it to a basic "half speed to make the first turn" rule. Instead of ruling that Lumbering ships cannont get an extra 45 degree turn when it recieves a speed boost from a planet, more maneuverable ships (non-lumbering) should be able to choose how much they turn, up to 45 degees.

The best system for representing gravity I've seen in a space combat game was the old Aerotech space map. It was hex gridded, and a planet was surrounded by a "field" of numbers that got smaller as you got further from the planet. If you ended your turn on the number, and your speed was lower than it, you moved one hex closer to the planet. Radiating out from the hex faces (6 of them) were a row of special numbers. Crossing or entering that row of hexes turned your ship one hex face towards the planet. That was orbiting.

something similiar could be done in Bablyon 5 - give planets 8 "arcs" (45 degrees each) that radiate a certain distance from the planet's surface. Cross the arc line, and you Must right then and there make a 45 degree turn towards the planet. This turn would not count as one of your ships "turns" for its own movement. If your ship is moving slower than its distance from the OUTSIDE edge of the gravity well at the end of its turn, then it moves towards the planet (without changing its facing) by a certain distance, say, half the diameter of the planet?

sorry if that got long winded and sounded like a rant, I just can't see gravity affecting some ships one way and other ships another way...that was proved wrong a long while ago.

anybody interested in playtesting my suggestion?

Chern
 
something similiar could be done in Bablyon 5 - give planets 8 "arcs" (45 degrees each) that radiate a certain distance from the planet's surface. Cross the arc line, and you Must right then and there make a 45 degree turn towards the planet. This turn would not count as one of your ships "turns" for its own movement. If your ship is moving slower than its distance from the OUTSIDE edge of the gravity well at the end of its turn, then it moves towards the planet (without changing its facing) by a certain distance, say, half the diameter of the planet?

thought about it for a bit, and realized this breaks if you get close to the center of the planet template. you could move 1/4 inch and have to make a 45 degree turn, and another turn in 1/4 inch. Aerotech avoided this by not allowing ship to pass over the planet. they either crashed, or had to land. B5 could use something like this I suppose, but it would be a big departure from the rules that currently allow you to pass over the planet.
 
why is that link on the main website under downloads? how new comapared to the current FAQ is it ?

So hate one you got to go through 50 diffrant things to get all the changes or clarifications of a rule.. but then there always seems to be this way with any game lol. O well.
 
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