oh for pete's sake...here's the link
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=30823&postdays=0&postorder=asc&start=15
and here's matt's ruling
msprange said:
Centauri_Admiral said:
The wording for the question in regards to jump points is still ambigious, and can I ask why is it lumbering ships can be affected by a poxy gravitic shifter, but are completely unaffected by the gravity well of a planetary body massing millions upon millions of metric tons, thats just plain bloody stupid guys. Either a lumbering ship can be affected by both; or neither at all if my primus can't be moved by the gravity well of a planet the size of jupiter, then it certainly ain't gonna move for some stupid brakiri tashkat mounted tractor beam.
Well, first it is not stupid, it is an opinion.
That opinion is that a Lumbering ship is too clumsy to make the accurate adjustments necessary to take advantage of a gravity well in order to turn. A gravitic shifter has an intelligence behind it that can make the calculations to move pretty much anything smaller than an asteroid - whether a ship is capable of the move on its own or not is irrelevant.
and if you look in the pdf link to the FAQ in the first post of this thread
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=30823&start=0&postdays=0&postorder=asc&highlight=
at the bottom of the first page of the PDF it says
Q. Can a ship with Lumbering benefit from the additional turn granted by a gravity well?
A. No.
none of these talk about orbiting however, which is
not an additional turn. which is nonsense, because gravity is gravity. its a fundamental force of nature, and behaves in an extremely predictable fashion. To say that a spaceship with <Dr. Evil impression>frikkin' laser beams</Dr. Evil impression> can't make the calculations to take advantage of the extra turn is silly. The extra turn is an abstraction of parabolic arc a ship takes when not in a circular orbit. In truth, the facing doesn't change, simply the direction of the ships momentum. However, mongoose has simplified the momentum of the real universe in the game system and changed it to a basic "half speed to make the first turn" rule. Instead of ruling that Lumbering ships cannont get an extra 45 degree turn when it recieves a speed boost from a planet, more maneuverable ships (non-lumbering) should be able to choose how much they turn, up to 45 degees.
The best system for representing gravity I've seen in a space combat game was the old Aerotech space map. It was hex gridded, and a planet was surrounded by a "field" of numbers that got smaller as you got further from the planet. If you ended your turn on the number, and your speed was lower than it, you moved one hex closer to the planet. Radiating out from the hex faces (6 of them) were a row of special numbers. Crossing or entering that row of hexes turned your ship one hex face towards the planet. That was orbiting.
something similiar could be done in Bablyon 5 - give planets 8 "arcs" (45 degrees each) that radiate a certain distance from the planet's surface. Cross the arc line, and you Must right then and there make a 45 degree turn towards the planet. This turn would not count as one of your ships "turns" for its own movement. If your ship is moving slower than its distance from the OUTSIDE edge of the gravity well at the end of its turn, then it moves towards the planet (without changing its facing) by a certain distance, say, half the diameter of the planet?
sorry if that got long winded and sounded like a rant, I just can't see gravity affecting some ships one way and other ships another way...that was proved wrong a long while ago.
anybody interested in playtesting my suggestion?
Chern