The planet designed with GURPS Space for my new setting turned out to
have a surface gravity of 0.73 G, and now I wonder how to handle this
in our campaign.
It seems the Traveller core rulebook only mentions low gravity in a few
sentences about adaptation in the world building chapter, and I did not
find any more informations in others of the published Traveller books.
Right now I think that I will just divide all relevant values (e.g. weight
of material a character can carry, range of projectile weapons, etc.) by
the 0.73 as a rule of thumb.
However, if there is another easy and more realistic way to handle the
low gravity, please let me know - thank you.
have a surface gravity of 0.73 G, and now I wonder how to handle this
in our campaign.
It seems the Traveller core rulebook only mentions low gravity in a few
sentences about adaptation in the world building chapter, and I did not
find any more informations in others of the published Traveller books.
Right now I think that I will just divide all relevant values (e.g. weight
of material a character can carry, range of projectile weapons, etc.) by
the 0.73 as a rule of thumb.
However, if there is another easy and more realistic way to handle the
low gravity, please let me know - thank you.
