CosmicGamer
Mongoose
This is initiated by posts in this thread:
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=40351&start=15
Medic 0; Core rulebook: 8+, 42%; S&P 63: 11+, 5%
Medic 1; Core rulebook: 7+, 58%; S&P 63: 10+, 17%
Medic 2; Core rulebook: 6+, 72%; S&P 63: 9+, 28%
Medic 3; Core rulebook: 5+, 83%; S&P 63: Automatic, 100%
I do not like the implementation in S&P, sorry Alex, because:
1) The DM implementation seams strange to me. MGT tasks indicate timing and have a format something more like
3) There is no mention of unskilled. In theory, it would be the 8+ survival roll with a -3 DM. The exact same roll as for Medic 0.
4)The very significant jump from Medic 2 28% to Medic 3 100% chance for passenger revival is too much for my liking.
At Medic 6, the roll would be automatic for average passengers. Perhaps incorporate a snake eyes always fails policy?
Side note: Perhaps an endurance enhancing drug is given before putting a passenger into low berth?
NOTE: I'm ok at math but there could be errors.
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=40351&start=15
In the Core Rulebook, page 142, under Spacecraft Operations\Passage\Low Passage, it states:EDG said:In MGT, the only rules I found were in Signs & Portents 63 (I don't know if that makes them official or not). A medic with Medic-0 needs to roll 11+ for sleeper survival there (8% survival rate), with Medic-1 he needs 10+ (17% survival rate), with Medic-2 he needs 9+ (28% survival rate). With Medic-3 or more, survival is automatic (which makes me wonder what was the point of saying the survival roll was 8+, if nobody ever actually rolls that).
Survival Rate Comparisona Medic check is required upon opening the capsule, applying the passenger's Endurance DM to the check. If failed, the passenger does not survive.
Medic 0; Core rulebook: 8+, 42%; S&P 63: 11+, 5%
Medic 1; Core rulebook: 7+, 58%; S&P 63: 10+, 17%
Medic 2; Core rulebook: 6+, 72%; S&P 63: 9+, 28%
Medic 3; Core rulebook: 5+, 83%; S&P 63: Automatic, 100%
I do not like the implementation in S&P, sorry Alex, because:
1) The DM implementation seams strange to me. MGT tasks indicate timing and have a format something more like
2) The very low rate of survival for Medic 0-2 is not to my liking.MGT Version? said:A medic check must be made for each low berth occupant.
Low Berth Revival: Patient Endurance, 1-6 minutes, Difficult (-2), Automatic for Medic 3+
3) There is no mention of unskilled. In theory, it would be the 8+ survival roll with a -3 DM. The exact same roll as for Medic 0.
4)The very significant jump from Medic 2 28% to Medic 3 100% chance for passenger revival is too much for my liking.
A Medic 5 would need to roll a 3 or better to get an 8 (assuming average passenger with End 6-8 so no DM). This gives a 3% chance of failure. This would be approx one out of every 33 low berth passengers dying. A free trader can carry 20 passengers, so maybe every other run a passenger would still die.GamerDude said:...the greater the skill of the medic and the better the health of the passenger, the greater the chance they will survive, but life can still be cruel and the healthiest person ever under the care or the greatest medic ever can still die when being revived from coldsleep.
At Medic 6, the roll would be automatic for average passengers. Perhaps incorporate a snake eyes always fails policy?
Side note: Perhaps an endurance enhancing drug is given before putting a passenger into low berth?
NOTE: I'm ok at math but there could be errors.