"Look & Feel" computer interface ideas

I'm trying to put together the pieces for a traveller-based fan film, and one of the things I'm fleshing out is exactly what the interface for traveller computer terminals would look like.

There's some hand-waving to be done- I'm presuming that regardless of brand/make/model of terminal the interface will pretty much be consistent.

Avatar gave us some interesting ideas to that effect, some of which I may borrow.

There are some presumptions-
- most data would be centrally located with very little local storage
- interfaces would be highly dynamic and customizable by user
- I presume biometrics would have progressed to the point where a system will know if it's you or not and behave accordingly: security authentication would become essentially invisible (unless someone was trying to do something nefarious)

Any other inspirations or ideas?
 
May not be a consideration, but if you are taking Aslan into account their interfaces are simplified for males versus more complex for females. With some offering dual interfaces depending on if its a male or female user.
 
Of course, there may be no external visual interface at all—recline into the chair and the connection-collar feeds straight into the brain via tiny neural transmitters. Visual information being fed directly to the user's visual cortex.

I think in the '3rd Imperium' setting screens are used a fair bit, but possible user interfaces likely vary between 'Traveller' backgrounds. It depends a lot on technical assumptions.
 
Traveller has mentioned holographic controls since at least MegaTraveller; the interfaces in Avatar are pretty much that.

However, don't forget tech levels vary a lot and lower techs will have more manual controls; also, holo controls that rely on moving your hands around in space may not work so well under acelleration* or if you're in a vacc suit and strapped in, so some sort of manual backup or primary is likely. It's also probable that some kinds of input will actually work better in manual mode (I'm thinking text here. Even with holo virtual keyboards, people may simply prefer to use hardware keys).

(*Yes, contra-G takes care of this. Unless it's failed or turned off for some reason.)

At the higher end of the tech scale, the ships will be smarter and you may find most functions simply controlled by spoken word, though I doubt anyone would be silly enough to leave out some kind of manual backup in a spaceship (i.e. if the suit radio is out and the bridge depressurised, you'll need a keyboard or something...).
 
rinku said:
At the higher end of the tech scale, the ships will be smarter and you may find most functions simply controlled by spoken word, though I doubt anyone would be silly enough to leave out some kind of manual backup in a spaceship (i.e. if the suit radio is out and the bridge depressurised, you'll need a keyboard or something...).

Just need the Intellect program for that, doesn't need a high TL though.
 
Hotdesking and taking your settings with you wherever you sit is do-able today, without needing smartcards or biometrics. Just tie it to username/password and load up the desktop and preferences at log-in. Security can be as strong or weak as you want it to be - you can use usb/smartcard/biometrics if you want - I even have a laptop that does face recognition.

Holodisplays are probably going to be common, but not controls. People like a physical clunk when they press a button and a good, old fashioned manual control removes a layer of processing away from a holo/touchscreen that is another point of failure or damage.

G.
 
Somebody said:
As for Biometrics: I doubt that face recognition works through a helmet visor
No problem, just hire a good portrait painter to paint a portrait of the user
onto the helmet's visor ... 8)
 
Baeron Gredlocke said:
I'm trying to put together the pieces for a traveller-based fan film, and one of the things I'm fleshing out is exactly what the interface for traveller computer terminals would look like.
Now that's interesting - I'm a software engineer / systems administrator of sorts:) In particular, in the mid to late 1990s, I worked on a search engine deployed in public libraries so the public could find out what was available. The main thing I learnt from that is that it takes care and dedication to produce friendly user-interfaces.

Baeron Gredlocke said:
There's some hand-waving to be done- I'm presuming that regardless of brand/make/model of terminal the interface will pretty much be consistent.
Well.. the sheer size of the 3rd Imperium or the diversity of the Spinward Marches would suggest to me that there will be some differences in interfaces. The Zhodani would have psi-driven interfaces. The Vilani will favour traditional, time-tested interfaces that are a little antiquated (e.g. like the VIM text editor).

Baeron Gredlocke said:
There are some presumptions-
- most data would be centrally located with very little local storage
- interfaces would be highly dynamic and customizable by user
- I presume biometrics would have progressed to the point where a system will know if it's you or not and behave accordingly: security authentication would become essentially invisible (unless someone was trying to do something nefarious)
If you have guests on your ship, you will probably want to have some sort of security (e.g login names and passwords) along with having a login id have a number of "groups" it is a member of so that certain actions (e.g. backup or administration) are not available to people who don't need them. I have just shamelessly stolen those ideas from GNU/Linux :)

Any other inspirations or ideas?
 
here's my thoughts:

First off, don't consider interfaces just with computers. We deal with user interfaces all the time - cooking with a stove/oven, doing laundry, adjusting the thermostats, playing a video game, using a car wash, making a telephone call, watching TV, etc. In fact, most people interface with other things far more than they do a computer on an everyday basis.

Second, interfaces are going to be specialized to the task at hand, as well as personal preferences. A given terminal station may be usable for a variety of tasks, but one configured for navigation/piloting is going to look a lot different than one configured for gunnery or engineering. Given some of the specialization needed, it's highly likely that not every terminal will be configurable for every function, either. Certain types of functions may need specialized terminals - I hardly expect the entertainment terminal in the ship's rec room to be able to handle piloting or engineering functions.

Third, in most cases, the interfaces only need to be as complicated as the task at hand, which means that many functions are more likely to be performed by dedicated interfaces. There is no point to installing a configurable interface terminal to control a door, a washing machine or an oven, for instance, because no matter how fancy they get, they have limited functions. Even if the configurable terminal is cheap enough to warrant using one instead of building a specialized interface, more than likely the interface will be locked for that single function.

Some other thoughts on specifics

- Voice: voice is only practical in environments where only 1-2 people are going to be speaking. I think it will be reserved more for the interfaces in private rooms/offices.

- tactile feedback increases a person's ability to multitask. Think about that receptionist in the office who can be handling incoming phone calls while typing their bosses handwritten scribbles into something coherent. Or the ability to dial a phone in the dark. Holographic controls and all are nice, but if there is no tactile feedback, a pilot is going to have to pay attention to where his hands are, instead of the display showing where the hostiles are.

- certain tasks lend themselves better to a physical control, oftentimes a specific type of physical control, regardless of what technology is capable of. With drive by wire, we certainly have the capability to control a car using a touch pad, but anyone who's played any type of racing game on their xbox or playstation knows it's much harder than turning a steering wheel.

- security. You already mentioned biometrics, which is probably the way the future will move. But any good security system will involve 2 or more methods in combination, and physical security methods like access cards/keys/biometrics etc are inherently more secure than things like passwords and user ids, but in combination they are orders of magnitude more secure than either alone. The real problem with invisible security is that it might make those who bypass it "invisible" as well.

- failure. As a technician, I always ask myself - "What environment is this going to be used in?" and "what happens when it breaks?" The harsher the environment, the more likely it is to break, which means the more the more reliable the technology has to be. Furthermore, the technology chosen might need to work under less than ideal conditions. Take the fancy Iris valves used by most Traveller ships - they're nice fancy high tech powered alternatives to manual hatches, but IMTU, they all have a manual hand driven back up to open or close them during emergency situations.


Finally, the real thing to keep in mind - Traveller pretty much presumes that humans haven't changed much in the several thousand years we've been out in space. So no matter how fancy the technology gets, unless it's a neural mind-reading interface, humans are still relying on their five senses, and using the same extremities we always have to manipulate machines. Certain things will change - frex, it is faster and more efficient to push buttons on a phone than it is to use a rotary dial. Configurable touchscreens are more versatile than a standard keyboard in remapping their functions, but in the end if you would find it ackward to use now, then it will probably still be ackward to use in a few thousand years.
 
Somebody said:
Actually the smartcard is faster than username/password since it serves as both (At least it did with the SUN box)

Touchscreens can simulate "key pressed" events even today. So I think buttons will be a think of the past while a physical display will be present for the control elements.

I am not sure about the Holo element and never was. I can see the use for certain functions on a warship or a space station (flight control, tactical planning) but IMHO for most jobs a classical HUD with a wide vision arc is better.

As for Biometrics: I doubt that face recognition works through a helmet visor

I wasn't suggesting that any or all of them would be used, just pointing out that the ability to drag your desktop to wherever you are (and, come to that, your favourites, preferences, phone, voicemail and so on) is possible now. How you do it is anoother thing entierly. USB, samart card, biometrics, implanted RFID, voice recognition, whatever. It can be done.

Face recgnition is, in my opinion, a dumb idea. It was a nice gimick on the laptop, but I turned it off and went back to username/password. I don't want a security system that somone might have to behead me to bypass....

G
 
@Kristof: Very good points all- especially the ideas about the "specialization" of certain terminal surfaces. I'm not even sure I would want (for example) anything beyond a keycard reader at the entry airlock for the ship- from a security standpoint, that would be unnecessary surface area. I'm sure that sort of thing would be a judgement call on behalf of the owner/captain/security officer.

The idea of "invisible" security, I admit, was also partially born of a desire to make this more easily filmable, but I can give on that. swiping keycards is just another piece of visual interest for the actors to do on screen.

I could *probably* make the case that in the future computers have advanced enough that biometrics work even in the face of obscuring elements (vacc suit, damaged hand, etc), with some other physical factor needed (keycard)

I had been presuming that interfaces were "portable" enough that (for instance) the pilot could do his job from any terminal in the ship, but you're right- It doesn't make any sense to be able to actually run navigation from the waste-control terminal.

It sounds like just about everyone can agree on the idea that form *has* to follow function. 3D displays are available, but won't be installed where it doesn't make sense. Likewise for holographic controls. In some contexts, a physical keyboard or input device may be appropriate, but for the most part touchscreens would be the most common input method, with voice being available as appropriate.

There's a certain amount of context I have not provided. We'll be using the TNE universe for this film shorts. The setting is a 200-ton far trader being staffed by a crew made up of a certain number of ex-military operating near the quarantine zone in Regency space.
 
Baeron Gredlocke said:
The idea of "invisible" security, I admit, was also partially born of a desire to make this more easily filmable, but I can give on that. swiping keycards is just another piece of visual interest for the actors to do on screen.

For filming, you don't necessarily have to make it visible - frex, key "cards" could be RFID, meaning that upon approaching the door, the presence of the card is detected, and the door automatically opens. The card would never have to be shown. Areas with higher security might add facial recognition, finger/palm print scanners, etc.

There's a certain amount of context I have not provided. We'll be using the TNE universe for this film shorts. The setting is a 200-ton far trader being staffed by a crew made up of a certain number of ex-military operating near the quarantine zone in Regency space.
Hmm - the background of TNE and the presence of the Virus kind of changes things up a little bit. If I were a designer or even a technician working in a post-Virus environment, everything would be dumbed down as much as possible - I'd fall back to non-integrated circuits for design everywhere possible - instead of a fancy door control that is connected to the ships computer to know who could go where, I'd fall back to simple stand alone/non-networked electronic door locks activated by keys.

If it's an older higher TL pre-virus ship that's still in service in the post virus era, there would be a lot of visible retro-fitting, where smart systems were replaced with low tech versions - IE, fancy biometric palm scanners replaced with simple keyswitches/card swipes; a lot of "sneaker-net" tech; etc. Visually it would look like higher tech versions of a lot of the stuff you find on http://thereifixedit.com/

From the standpoint of building a physical set, it should make it easier to define a "look" - simply because the look is going to be "kludged together, barely maintained" - and that means using anything that simply looks like it could be used for the task.
 
@Kristof- In fact, the source material for TNE dictated that the systems were all disconnected, and (for example) firing solutions were passed from the master fire controller to the gunners verbally. The first couple episodes of the BSG remake were a little uncanny in that regard :/

As far as the setting goes, yeah- there's going to be some kludgy "lived in" looks to it, but since the group operates on the "safe" side of the quarantine zone they can observe basic virus protection protocols without having to operate out of ship that looks like something out of mad max.

The keywords I keep using with the group are "adequately maintained, well used, observably lived-in"
 
RFID Chips in wrists. Shuts down upon death or removal. Wear wristbands over chips that block reading until removed (Normally made to look like jewellry or ID for civilians, ID bracelets for military.
 
"Quick - what's the password, Bones?"

"Marcus."

"M a r c u and s. Nope that didn't work! Are you sure?"

"Positive."

"OK - M a r c u s. Marcus. Nope - its not working Bones! Why is it not working?!"

"He's dead Jim."
 
BP said:
"Quick - what's the password, Bones?"

"Marcus."

"M a r c u and s. Nope that didn't work! Are you sure?"

"Positive."

"OK - M a r c u s. Marcus. Nope - its not working Bones! Why is it not working?!"

"He's dead Jim."
Ouch.
 
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