Long-Form Cult Description PDFs?

Swashbuckler

Mongoose
My first post here: new to Mongoose's version, but have been playing RQ since RQ2. Very happy to see this game...thanks, Mongoosians.

So I'm reading CoG1 (it's the first book I got for various irrelevant reasons) and I love its breadth, but, having been a big fan of Cults of Prax, could wish for a little more depth. It's a great as a survey, but players and GMs who really want to plumb the depths of a cult will want more.

My question is this...are there longer-form cult descriptions coming, someday?

If there aren't books planned anytime soon, how about selling long-form description PDFs of the individual cults?

I don't know jack about game economics, but I would think that anyone who's serious about playing a rune priest would be more than happy to spend a few bucks for an expanded version of whatever God or Goddess they're going to be worshipping. I would. It would also be a great way to get this stuff out there ahead of a book and let players bang on it before it shows up in book form, too. I mean, you have this great forum, after all. That'd be a cool way to take advantage of it.

It seems like a doable thing, to me; a lot of the information exists in form or another, and I bet a lot it has already been written recently--my guess is that Voriof already did a lot of this work this would require when he wrote CoG1 ...If he writes like me, anyhow, the challenge there was in cutting down what he wrote to fit into the survey-size writeups.

Is this a reasonable suggestion? Would anyone else be up for buying this sort of PDF?

Anyhow, just a thought.

--Swashbuckler
 
How does Mongoose stand on ''fans' posting up long cult descriptions on the forum? Gloranthan cults in particular.
Would be cool to merge Stormtribe & Thunder Rebels with the templates in COG1- although issues with copyright would crop up there.
 
Would be cool to merge Stormtribe & Thunder Rebels with the templates in COG1- although issues with copyright would crop up there.

This would directly contravine the Moon Design Publication Copyright, and Issaries Copyright and be a direct infringement of the Fan Publication Policy, requiring that approval be sought from Greg Stafford. Plain and simple.

Simon
 
Blackyinkin said:
Would be cool to merge Stormtribe & Thunder Rebels with the templates in COG1- although issues with copyright would crop up there.

This would directly contravine the Moon Design Publication Copyright, and Issaries Copyright and be a direct infringement of the Fan Publication Policy, requiring that approval be sought from Greg Stafford. Plain and simple.

Simon

You got that right.

Long form descriptions of cults are best placed with products where they will be used. If for example, a book on the Armadillo Herders of Prax be written, that would be the perfect place for a long, loving, detailed description of the cults of Waha, Storm Bull, Bright Treasure, and Armadillo Eritha, and the cults of the opposition - the Grand Combine Harvester of Jord (A sub-school of the God Learners)

At least, that's how I view it. It worked very well with River of Cradles and Sun Dome Temple and other products of the RuneQuest Renaissance of the early 90s.

Jeff
 
Blackyinkin said:
This would directly contravine the Moon Design Publication Copyright, and Issaries Copyright and be a direct infringement of the Fan Publication Policy, requiring that approval be sought from Greg Stafford. Plain and simple.
Thought it might for the works in print.
Just wondered if it held for the areas not fleshed out...
In a similiar manner to the 'fan' contributions on the Issaries site.
 
Voriof said:
Long form descriptions of cults are best placed with products where they will be used. If for example, a book on the Armadillo Herders of Prax be written, that would be the perfect place for a long, loving, detailed description of the cults of Waha, Storm Bull, Bright Treasure, and Armadillo Eritha, and the cults of the opposition - the Grand Combine Harvester of Jord (A sub-school of the God Learners)

At least, that's how I view it. It worked very well with River of Cradles and Sun Dome Temple and other products of the RuneQuest Renaissance of the early 90s.

Jeff

I totally agree, but I just wonder if there might be an intermediate stage in the meanwhile...I'll be ready to play in two weeks, you know? I'd be perfectly happy to dl the stormbull cult description first, then buy the book if/when it comes out. The current book is very cool, but to play any cult in depth would still require either a lot of research into old sources, or a fair amount of work on the part of the GM...

--Swashbuckler
 
Swashbuckler said:
I totally agree, but I just wonder if there might be an intermediate stage in the meanwhile...I'll be ready to play in two weeks, you know? I'd be perfectly happy to dl the stormbull cult description first, then buy the book if/when it comes out. The current book is very cool, but to play any cult in depth would still require either a lot of research into old sources, or a fair amount of work on the part of the GM...

Perhaps Signs and Portents is an appropriate venue...

Edited to fix vexing HTML and editing errors

Jeff
 
Voriof said:
Swashbuckler said:
Voriof said:
Long form descriptions of cults are best placed with products where they will be used. If for example, a book on the Armadillo Herders of Prax be written, that would be the perfect place for a long, loving, detailed description of the cults of Waha, Storm Bull, Bright Treasure, and Armadillo Eritha, and the cults of the opposition - the Grand Combine Harvester of Jord (A sub-school of the God Learners)

At least, that's how I view it. It worked very well with River of Cradles and Sun Dome Temple and other products of the RuneQuest Renaissance of the early 90s.

Jeff



Did you mean to write something?


Perhaps Signs and Portents is an appropriate venue...

Jeff

I totally agree, but I just wonder if there might be an intermediate stage in the meanwhile...I'll be ready to play in two weeks, you know? I'd be perfectly happy to dl the stormbull cult description first, then buy the book if/when it comes out. The current book is very cool, but to play any cult in depth would still require either a lot of research into old sources, or a fair amount of work on the part of the GM...

--Swashbuckler
 
Voriof said:
Swashbuckler said:
I totally agree, but I just wonder if there might be an intermediate stage in the meanwhile...I'll be ready to play in two weeks, you know? I'd be perfectly happy to dl the stormbull cult description first, then buy the book if/when it comes out. The current book is very cool, but to play any cult in depth would still require either a lot of research into old sources, or a fair amount of work on the part of the GM...

Perhaps Signs and Portents is an appropriate venue...

Edited to fix vexing HTML and editing errors

Jeff

That would be even better from my POV, since it's free. My point was just that I'd be willing to pay if it meant the difference between getting them/not getting them.

IIRC, cult writeups used to occasionally show up in magazines, in RQ2 days...

Swash
 
I spent a couple of months corresponding with various people at Issaries Inc when working on my HW/HQ to RQ cult conversions, mainly regarding the copyright implications.

Basically, it boiled down to several points. Using a lot (more than a sentence or two) of description would infringe copyright, as would rewritingsuch descriptions. Replicating a list of skills/spells would not infringe copyright.

That's why I went with a skeleton format of one line descriptions, skill list, spell list and then described the spells in another document with hyperlinks between them.

Working from this, a long-form RQ version of a HQ cult would be a copyright infringement as it would entail a lot of copying or rewriting of text.

It's a shame as a lot of the Strom Tribe/Thunder Rebels cults are crying out for a RQ Long-Form version.
 
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