zanshin said:As Arkat said Cults will only teach up to 2 point magnitude spells to lay members and 4 to Initiates. Being taught by a non cult member is probably going to cost even more than in the rulebook.
I am limiting my starting characters (ie basic skill package from the rulebook) to no more than magnitude 2 spells. I am letting them have a spell for each runecasting skill without buying them as its glorantha based and i want to help them get that flavour.
More experienced characters could start with more advanced spells.
Remember also that progressive spells , each point is a separate spell, unlike previous editions.
Arkat said:Typically it is cults that teach the spells. That's part of the allure of joining one after all. You might run into the odd wandering Shaman who is willing to teach you something but by and large in Glorantha you learn spells from cult priests. In earlier RQ, Daka Fal had the Summon Spirit Teacher Rune Spell that could teach you a spell as well.
GbajiTheDeceiver said:It's actually implicit from the "Prints" example that starting characters don't have to buy their spells.
Utgardloki said:Is there a limit to how many spells you can learn? Other than the time to learn, which is 8 days for a Magnitude 8 spell?