Reynard
Emperor Mongoose
Moving the side issue from the other thread to here. Let there peace in gold.
"3I did not exist before the Traveller rules."
"Actually it did for several years. The board game Imperium, set in the 3I, predates Traveller."
I checked my copy of Imperium and the Classic Traveller. You might be right, however, both are marked as published in 1977. I always thought Imperium was a board game related to Traveller the RPG either written as an extension similar the Mayday and Snapshot or written concurrently with the concept of the Imperium as part of Traveller. My 1977 copy of the boxed set doesn't mention the 3I universe in Ship descriptions, trade and commerce, world design thought there is a sentence in the 1978 Mercenary "Traveller assumes a remote centralized government referred to in this volume as the Imperium...". Obviously there is definitely a connection but did Imperium pre-date the RPG? Even if the board game and the RPG were written with the 3I universe in mind, does it invalidate the game as an RPG that can be played as a non-3I?
Every RPG with scifi elements has specific designs for character creation. Some also have world and/or ship, vehicle and equipment design while other have fully created items. Most of the time these are plugged into the house universe. Some, like GURPS, Hero system or the d20 OGL had to heavily modify all the rules to make it fit other campaign systems not related to the original mechanics they were based on. Mongoose does that to several non-3I games. Why is Traveller being faulted for what all other scifi RPGs are doing? What is so wrong with a stable and long running house universe that has outlived other RPGs?
"3I did not exist before the Traveller rules."
"Actually it did for several years. The board game Imperium, set in the 3I, predates Traveller."
I checked my copy of Imperium and the Classic Traveller. You might be right, however, both are marked as published in 1977. I always thought Imperium was a board game related to Traveller the RPG either written as an extension similar the Mayday and Snapshot or written concurrently with the concept of the Imperium as part of Traveller. My 1977 copy of the boxed set doesn't mention the 3I universe in Ship descriptions, trade and commerce, world design thought there is a sentence in the 1978 Mercenary "Traveller assumes a remote centralized government referred to in this volume as the Imperium...". Obviously there is definitely a connection but did Imperium pre-date the RPG? Even if the board game and the RPG were written with the 3I universe in mind, does it invalidate the game as an RPG that can be played as a non-3I?
Every RPG with scifi elements has specific designs for character creation. Some also have world and/or ship, vehicle and equipment design while other have fully created items. Most of the time these are plugged into the house universe. Some, like GURPS, Hero system or the d20 OGL had to heavily modify all the rules to make it fit other campaign systems not related to the original mechanics they were based on. Mongoose does that to several non-3I games. Why is Traveller being faulted for what all other scifi RPGs are doing? What is so wrong with a stable and long running house universe that has outlived other RPGs?