I've only been playing for a few months, and we've mainly played Annihilation and Call to Arms scenarios. Most recently, we decided to try the jumping into combat rules and opted for a Space Superiority scenario. It was a Narn vs. Centauri conflict at 5 War (the biggest we had played).
My Centauri force (see below) was split with 12 ships on the board and 12 in hyperspace. The Vorchans opened jump points on turn 1 but did not go through. After seeing the positions of the four jump points, the other 8 ships - my largest - waded into ideal firing positions. The Vorchans came in on turn 2. Between the massive number of initiative sinks that allowed me to form jump points after most of his force had moved and the close ranges I jumped into, the battle was terribly one-sided. At the end of the second turn I had only lost two Vorchans and two Darkners (many ships were damaged) and the Narn opponent had only a single G'Vrahn remaining.
Are battles with jump points supposed to be so quick and vicious?
My force (5 War):
1 Octurion (in hyperspace)
2 Primus (in hyperspace)
5 Centurion (in hyperspace)
4 Vorchan (in hyperspace)
5 Darkner
3 Covran
4 Kutai
My next battle will also be a Space Superiority mission, 7 Battle, against an unknown opponent and I'm considering trying the same tactic with the following:
2 Xaak (in hyperspace)
6 Xill (in hyperspace)
6 Xeel w/mix of fighters
2 Vaarl
My Centauri force (see below) was split with 12 ships on the board and 12 in hyperspace. The Vorchans opened jump points on turn 1 but did not go through. After seeing the positions of the four jump points, the other 8 ships - my largest - waded into ideal firing positions. The Vorchans came in on turn 2. Between the massive number of initiative sinks that allowed me to form jump points after most of his force had moved and the close ranges I jumped into, the battle was terribly one-sided. At the end of the second turn I had only lost two Vorchans and two Darkners (many ships were damaged) and the Narn opponent had only a single G'Vrahn remaining.
Are battles with jump points supposed to be so quick and vicious?
My force (5 War):
1 Octurion (in hyperspace)
2 Primus (in hyperspace)
5 Centurion (in hyperspace)
4 Vorchan (in hyperspace)
5 Darkner
3 Covran
4 Kutai
My next battle will also be a Space Superiority mission, 7 Battle, against an unknown opponent and I'm considering trying the same tactic with the following:
2 Xaak (in hyperspace)
6 Xill (in hyperspace)
6 Xeel w/mix of fighters
2 Vaarl