Last night my game was very interesting. Most of you will know that it's almost impossible to hurt Judges with knives and clubs, which most of the cannon fodder type perps seem to have (in Full Eagle Day). If a perp has a strength of 10, he can only hurt a Judge with a knife if he gets a critical hit because the Judge armor defense is 6, the knife does 1d6 and does not pierce the armor.
So, last night, I was very happy with the results of equiping a bunch of perps with handguns. The range is 100ft but they do 3d6 damage (-6 for armor defense). My players were really worried when the combat began as they took some serious damage in the first round before their initiative kicked in. However, they surprised me by really getting to grips with the possibilities that a Judge has open to him. With a combination of arrest checks, and two stumm grenades, they managed to take out 6 of my 9 perps before the second round and there was gas everywhere so my perps could hardly move while you Judges had great cover.
I just wanted to share the experience with you guys.
Arabin
So, last night, I was very happy with the results of equiping a bunch of perps with handguns. The range is 100ft but they do 3d6 damage (-6 for armor defense). My players were really worried when the combat began as they took some serious damage in the first round before their initiative kicked in. However, they surprised me by really getting to grips with the possibilities that a Judge has open to him. With a combination of arrest checks, and two stumm grenades, they managed to take out 6 of my 9 perps before the second round and there was gas everywhere so my perps could hardly move while you Judges had great cover.
I just wanted to share the experience with you guys.
Arabin